cm: higher-quality tonemapping #12204
Draft
+43
−19
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Describe your PR, what does it fix/add?
This PR is targetting screenshare.
Inspired by KWin. Updates the tonemapper to use the
srcimageDescription's luminance info instead of throwing it away. Also scares the reference luminance to match that of the destination, preventing over-bright screenshots / recordings.Also tossed in a quick fix missed from #12094, which prevents overly-dark screenshares in SDR when
render:cm_sdr_eotf> 0.HDR screenshot tonemapped to SDR:

SDR screenshot:

I also considered a simple luminance multiplier as a proof-of-concept when getting started. This is what that would look like by keeping the current

tonemapand simply multiplying the end result by80.0 / 203.0:Versus this PR:
FWIW, The first image is actually closer to how this game in particular looks in SDR.
Is there anything you want to mention? (unchecked code, possible bugs, found problems, breaking compatibility, etc.)
I'm not super confident in the "correctness" of tonemapper changes (really just looked at prior art), but it does improve HDR screenshares immensely.
Is it ready for merging, or does it need work?
Ready for testing. I want to take some time to look over it again myself though.