Change non_shader_cm ignore behavior and set default to it #12210
+4
−3
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Describe your PR, what does it fix/add?
render:non_shader_cm = 3now disables non shader CM. Should work the same as it was before this feature.render:non_shader_cmis meant to fix oversaturated colors in fullscreen games when DS is active. It turned out that DS might be activated by a much wider set of apps which leads to unwanted behavior.render:non_shader_cm = 0fixes this issue but also blocks DS when CM is needed.Is there anything you want to mention? (unchecked code, possible bugs, found problems, breaking compatibility, etc.)
Someone should fix
render:non_shader_cm = 1interaction with hyprsunset and similar tools or makerender:non_shader_cm = 2to work only with games (assuming nobody wants hyprsunset modifications in games)Is it ready for merging, or does it need work?
Ready