Skip to content

Conversation

@UjinT34
Copy link
Contributor

@UjinT34 UjinT34 commented Nov 4, 2025

Describe your PR, what does it fix/add?

render:non_shader_cm = 3 now disables non shader CM. Should work the same as it was before this feature.

render:non_shader_cm is meant to fix oversaturated colors in fullscreen games when DS is active. It turned out that DS might be activated by a much wider set of apps which leads to unwanted behavior. render:non_shader_cm = 0 fixes this issue but also blocks DS when CM is needed.

Is there anything you want to mention? (unchecked code, possible bugs, found problems, breaking compatibility, etc.)

Someone should fix render:non_shader_cm = 1 interaction with hyprsunset and similar tools or make render:non_shader_cm = 2 to work only with games (assuming nobody wants hyprsunset modifications in games)

Is it ready for merging, or does it need work?

Ready

UjinT34 added a commit to UjinT34/hyprland-wiki that referenced this pull request Nov 4, 2025
@vaxerski vaxerski merged commit fd50e78 into hyprwm:main Nov 7, 2025
13 checks passed
vaxerski pushed a commit to hyprwm/hyprland-wiki that referenced this pull request Nov 7, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants