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Describe your PR, what does it fix/add?
Moved some render data inside render pass elements.
Those elements are used for rendering instead of direct
g_pHyprOpenGLcalls.Use
IFramebuffer::readPixelsto get image data from FBs.Is there anything you want to mention? (unchecked code, possible bugs, found problems, breaking compatibility, etc.)
g_pHyprOpenGLremains exposed and can be used by plugins but some bits might be moved inside render pass elements and renderer.Render pass elements might not provide the exact 1:1 match to direct
g_pHyprOpenGLcalls.Render pass elements might not use correct damage and clip boxes/regions (meaning larger damage/clips than needed)
Part 6 #13272 refactors
Is it ready for merging, or does it need work?
Includes #13485 and should be reviewed after that.
Ready.