Add intermediate OpenGL examples: deferred shading, PBR, magic effects - #21
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…ic_effects Co-authored-by: ibra-kdbra <135609275+ibra-kdbra@users.noreply.github.com>
…n, update docs Co-authored-by: ibra-kdbra <135609275+ibra-kdbra@users.noreply.github.com>
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[WIP] Add advanced OpenGL examples for intermediate projects
Add intermediate OpenGL examples: deferred shading, PBR, magic effects
Feb 8, 2026
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Feb 8, 2026
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February 8, 2026 19:00
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Adds three intermediate/advanced rendering techniques to
OpenGL_examples/to expand beyond beginner projects.New Examples
deferred_shading/ - G-buffer based deferred rendering with 32 dynamic point lights. Includes debug visualization modes for position/normal/albedo/depth buffers.
pbr_lighting/ - Cook-Torrance BRDF with metallic-roughness workflow. Implements GGX distribution, Smith geometry function, Schlick Fresnel. HDR with Reinhard tonemapping. Grid visualization showing roughness/metallic parameter space.
magic_effects/ - Particle-based spell effects (fire, ice, lightning, magic circles, healing auras). Instanced rendering with additive blending and per-effect motion patterns.
Structure
Each example follows existing conventions:
Updated
OpenGL_examples/README.mdwith new "Intermediate/Advanced Examples" section.Original prompt
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