The game has been designed based on the popular game CLASH OF CLANS. The main idea is the creation of a war game of strategy.
The game consists in the selection of troops by means of the keyboard, and in their deployment by means of the use of the left click of the mouse along the
map available, within limits.
These troops will move and fire at the nearest enemy (hereinafter defense), creating random shots based on a randomly created number,
contained within limits.
The defenses, on the other hand, are fixed and invariant, but they also look for objects to shoot, creating the random shot in the direction of their enemy.
Whoever destroys all the enemy's objects first wins the level, and whoever passes all 4 levels wins the game.
There are different troops, as will be seen later, characterized by their speed, damage and range. These values will vary as the
level. The number of defenses and the available number of troops will also increase.
This game is developed in C++ using OpenGL libraries (glut) and the ETSIDI library provided by Professor Miguel Hernando Gutierrez from the Universidad Politecnica de Madrid (UPM).