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@calineva @GTAmodding @ArSaCiA-Game

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ifarbod/README.md

Hello! 👋🏻

  • I'm a self-taught software engineer with 7+ years of experience; mostly working on game-related projects.
  • I can be reached on X.
  • My development environment of choice is Windows 11, where I write my code using VSCode.
  • My favorite programming languages - in order of preference - are C++, Python, Rust, Dart, Kotlin, C#, TypeScript, and Java.

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  1. cpp17-enum-flag cpp17-enum-flag Public

    Enable bitwise operators on scoped enums.

    C++ 14

  2. cpp20-property cpp20-property Public

    C#-like properties for C++20. This was made to demonstrate a bug in ClangFormat.

    C++ 5

  3. sr3-no-agora sr3-no-agora Public

    Saints Row 3 patch (for the original Steam release) to fix the constant stuttering.

    C++ 12

  4. sa-litepatch sa-litepatch Public

    A lightweight patch mod for GTA: San Andreas, made for gameplay comparison between SilentPatch and the vanilla PC experience. Not intended as a replacement for SilentPatch.

    C++

  5. gtasa-android-fix gtasa-android-fix Public

    Unofficial Android patch for GTASA Android with various quality of life improvements

    44 4

  6. renderware3-flirt renderware3-flirt Public

    Collection of Renderware 3.x IDA FLIRT signature files to aid in reverse engineering games from Criterion Games and others like GTA and Manhunt.

    5 1