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igorbologovv/README.md

Hi there πŸ‘‹

Hi there πŸ‘‹

I'm Igor β€” systems-focused developer working with Rust, C/C++, Python, and some Kotlin. I build high-performance simulations, real-time engines, and backend systems.

Tech Stack

Rust C++ C Python Kotlin SQL Linux Docker PyO3 OpenGL

Experience

YL-Verkot Oy β€” Software Engineer (2023) Worked on radio-wave simulation, ray tracing, and spatial algorithms. Ported Python β†’ Rust (PyO3), achieving major performance gains. Implemented Voxel Cone Tracing & occlusion systems.

Current Work

MoonTrade β€” real-time trading backend Rust (Axum, SQLx), WebSockets, matching engine, dual-buffer order books, tournament mode. Android client in Kotlin + Jetpack Compose.

Education

Information Technology, Oulu University of Applied Sciences (ongoing)

Pinned Loading

  1. lodtree lodtree Public

    Forked from Dimev/lodtree

    A simple rust library to help create octrees and quadtrees for chunked level of detail

    Rust 1

  2. Inverse_occlude Inverse_occlude Public

    inversive occluding system, helps to form an axis aligned z-buffer efficiently

    Rust

  3. Kasteel_Rouge_02 Kasteel_Rouge_02 Public

    Rust

  4. alexpyattaev/spatialhash alexpyattaev/spatialhash Public

    Generic spatial hash in Rust

    Rust 1 1

  5. Pixel_Sand Pixel_Sand Public

    C

  6. 10KNodes 10KNodes Public

    C++