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@ihhub ihhub commented Nov 22, 2025

close #6527

Plus some small optimizations in pathfinding as we add extra complexity during rendering.

fheroes2.engine.version_.1.1.12.2025-11-22.12-55-46.mp4

@ihhub ihhub added this to the 1.1.13 milestone Nov 22, 2025
@ihhub ihhub self-assigned this Nov 22, 2025
@ihhub ihhub added improvement New feature, request or improvement ui UI/GUI related stuff labels Nov 22, 2025
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@ihhub ihhub requested a review from Districh-ru November 22, 2025 05:15
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@ihhub, I've tested and it works good. I believe we should make it accessible for touch devices too.

This can be performed by making the unit movement range shown when hovering the cursor over the unit as some users have suggested.

This can be made as an option and I can come up with an icon for that, something like a unit with the cursor over it.

Rough sketch
image

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ihhub commented Nov 22, 2025

Hi @zenseii , the biggest problem is space in the settings dialog. It simply doesn't have anymore slots.

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zenseii commented Nov 22, 2025

@ihhub, you're right. We can make a new sub menu with Shadow Cursor and Movement Range Highlight. It can be something like Cursor options. We can use the Shadow Movement icon to retain UI familiarity for users, or come up with a new one. I can take care of the icon work if necessary.

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ihhub commented Nov 22, 2025

Hi @zenseii , it would be great if you can handle the icon work.
I am focusing on the AI part at the moment.

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zenseii commented Nov 22, 2025

@ihhub , I'll take care of it.

@ihhub ihhub modified the milestones: 1.1.13, 1.2.0 Dec 20, 2025
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Show the enemy creature movement zone

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