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feat: victory screen lose portraits param; fixes#3029

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K4thos merged 5 commits into
ikemen-engine:developfrom
rakieldev:newstuff
Dec 30, 2025
Merged

feat: victory screen lose portraits param; fixes#3029
K4thos merged 5 commits into
ikemen-engine:developfrom
rakieldev:newstuff

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@rakieldev

@rakieldev rakieldev commented Dec 30, 2025

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Feat:

  • New Victory Screen optional parameters:
    pn.lose.anim, pn.lose.spr, pn.face2.lose.anim, pn.face2.lose.spr, pn.lose.darken, pn.face2.lose.darken

Replaces the character portrait with the one defined when the character loses the match.
Useful for displaying "defeated" / "beaten" versions of the character.
If not defined, the standard victory portrait is used instead.

pn.lose.darken Can be used to darken the defeated character's portrait. Useful when the character does not have a dedicated defeated portrait.
0 = disabled, 256 = completely black

Fix:

@github-actions github-actions Bot added the PR: feat This PR implements a new feature label Dec 30, 2025
@LuigiMario79

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Great idea, but will there be an option to darken or greyscale the losing side in the case that none of the fighters have a separate lose portrait, to avoid confusion on who won, like how Ikemen Plus Ultra did it?

@rakieldev

rakieldev commented Dec 30, 2025

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Great idea, but will there be an option to darken or greyscale the losing side in the case that none of the fighters have a separate lose portrait, to avoid confusion on who won, like how Ikemen Plus Ultra did it?

It can be added

Edit: added

@github-actions github-actions Bot added PR: feat This PR implements a new feature and removed PR: feat This PR implements a new feature labels Dec 30, 2025
@github-actions github-actions Bot added PR: feat This PR implements a new feature and removed PR: feat This PR implements a new feature labels Dec 30, 2025
@K4thos
K4thos merged commit 1e05cd0 into ikemen-engine:develop Dec 30, 2025
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The parameters of the victory screen do not work

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