Releases: ikskuh/BrokenRemote
Releases · ikskuh/BrokenRemote
Fourth Version
Changes:
- Game->Tool protocol changes from raw lines to json encoded data
- Automatic action enable/disable system
- "Teleport to" list now only has available rooms enabled
- Active item charge modification
- Changing health options are now intelligent
- Adds option to open all doors
- New Templates
- Trinket
- Pill
- New experimental items
Mod Pill 1andMod Pill 2
Third Version
This version contains the following features:
- Experimental Items
Mod Active 1...Mod Active 4Mod Passive 1...Mod Passive 4Mod Trinket 1...Mod Trinket 4
- Adds option to Game menu to spawn enemies
- Adds Stage menu to change stages
- Adds Level menu to affect the level
- Apply any mapping effect
- Teleport to any special room available
- New Templates
- Passive Item
- More icons!
- Windows only: Application Icon
Second Version
This version contains the following features:
- Icons!
- Expanded Game Menu
- Adds spawning of pickups (Items, Cards, ...)
- Adds reroll options for floor pickups and floor items
- Adds Room Menu
- Option to try open different special doors
- Restocking and rerolling the store
- Random Teleports
- Adds option to log all sent code to the system log
- This can be used to learn about modding custom effects
- Adds Template Creation
- Template for spawning a custom item
- Template for creating an active/use item
- Adds file handling
- Having multiple buffers
- Save/Open files
First Version
This version contains the following features:
- Stupid Code Editor
- Remote Code Execution via Ctrl+R
- Ingame debug status under Isaacs feet
- Game menu
- Adding any kind of hearts
- Adding any kind of collectible
- Spawning any kind of pickup
- Control the charge of the active item
- Rerolling enemies (D10 effect)
- Remote console to print debugging messages from the game via "print"