A powerful composable animation library for React, built on Web Animations API and React hook.
- Performant animation driven by native Web Animations API (WAAPI).
- Easy integration with a few lines of code.
- Supports any UI component libraries, Material UI, Chakra UI, Ant Design, Fluent UI, Mantine and the others.
- Supports any CSS-in-JS libraries, styled-components, emotion, stitches, vanilla-extract, linaria, compiled and the others.
- Supports Next.js and server-side rendering (SSR).
- HTML, SVG, Canvas and anything can be animated.
- Tiny bundle size (currently about 2kB gzipped) and has zero dependencies. Of course treeshakeable
- Fully typed with TypeScript, which is stricter than TypeScript's lib.dom.d.ts.
- Composable and declarative APIs based on React hook.
https://inokawa.github.io/react-animatable/
npm install react-animatable
- react >= 16.14
If you use ESM and webpack 5, use react >= 18 to avoid Can't resolve react/jsx-runtime
error.
And in some legacy browsers that does not support Web Animations API, you may need to use polyfill.
- Define your animation with
useAnimation
hook.
The hooks accepts canonical keyframe format objects and KeyframeEffect's options as arguments, so check them before using this library.
-
Pass the return value of
useAnimation
toref
of element you want to control. -
Call
play()
!
import { useEffect } from "react";
import { useAnimation } from "react-animatable";
export const App = () => {
// 1. Define your animation in WAAPI way
const animate = useAnimation(
[{ transform: "rotate(0deg)" }, { transform: "rotate(720deg)" }],
{
duration: 1000,
easing: "ease-in-out",
}
);
return (
<button
// 2. You have to pass animate to element you want to control
ref={animate}
onClick={() => {
// 3. And play it!
animate.play();
}}
>
Click Me!
</button>
);
};
Use prev
and args
for dynamic keyframe generation.
import { useEffect } from "react";
import { useAnimation } from "react-animatable";
export const App = () => {
// Define argument type
const animate = useAnimation<{ x: number; y: number }>(
(prev, args) => [
// You can get current style from 1st argument
{ transform: prev.transform },
// Get passed position from 2nd argument
{ transform: `translate(${args.x}px, ${args.y}px)` },
],
{
duration: 400,
easing: "ease-in-out",
}
);
useEffect(() => {
// If you click somewhere, the circle follows you!
const onClick = (e: MouseEvent) => {
// Pass mouse position when animate
animate.play({ args: { x: e.clientX, y: e.clientY } });
};
window.addEventListener("click", onClick);
return () => {
window.removeEventListener("click", onClick);
};
}, []);
return (
<div
ref={animate}
style={{
position: "fixed",
border: "solid 0.1rem #135569",
borderRadius: "50%",
height: "6rem",
width: "6rem",
top: "-3rem",
left: "-3rem",
}}
/>
);
};
Use useAnimationFunction
for JS only animation.
import { useState } from "react";
import { useAnimationFunction } from "react-animatable";
export const App = () => {
const [value, setValue] = useState(0);
const animate = useAnimationFunction<number>(
({ progress }, arg) => {
// Do anything here!
setValue(progress * arg);
},
{
duration: 600,
easing: "ease-in-out",
}
);
useEffect(() => {
animate.play({ args: 100 });
}, []);
return <progress value={value} max={100} style={{ width: 600 }} />;
};
And see examples for more usages.
- browsers that have KeyframeEffect
- browsers that have Element.animate()
- browsers that have no Web Animations APIs
In 1, you can use all functions of this library without polyfill. Some of the newer features like composite mode and CSS Motion Path may be ignored in some browsers though.
In 2, you can use this library but useAnimationFuction
would not work.
In 3, you have to setup Web Animations API polyfill to use this library.
npm install web-animations-js
// You can polyfill always
import "web-animations-js";
ReactDOM.render(<App />);
// or polyfill only if browser does not support Web Animations API
(async () => {
if (!("animate" in document.body)) {
await import("web-animations-js");
}
ReactDOM.render(<App />);
})();
web-animations-js does not support partial keyframes, so you have to write animation definitions like below.
PolymerElements/paper-ripple#28 (comment)
// valid
const animate = useAnimation(
[
{ transform: "translate3d(0px, 0, 0)" },
{ transform: "translate3d(400px, 0, 0)" },
],
{ duration: 800, easing: "ease-in-out" }
);
// invalid
const animate = useAnimation(
{ transform: "translate3d(400px, 0, 0)" },
{ duration: 800, easing: "ease-in-out" }
);
// valid
const animate = useAnimation(
[
{ transform: "translateX(0px)", fill: "blue" },
{ transform: "translateX(100px)", fill: "red" },
{ transform: "translateX(0px)", fill: "blue" },
],
{ duration: 800, easing: "ease-in-out" }
);
// invalid
const animate = useAnimation(
[
{ transform: "translateX(0px)" },
{ transform: "translateX(100px)", fill: "red" },
{ fill: "blue" },
],
{ duration: 800, easing: "ease-in-out" }
);
All contributions are welcome. If you find a problem, feel free to create an issue or a PR.
- Clone this repo.
- Run
npm install
. - Commit your fix.
- Make a PR and confirm all the CI checks passed.