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# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
"""Launch Isaac Sim Simulator first."""
from isaaclab.app import AppLauncher
# launch Kit app
# need to set "enable_cameras" true to be able to do rendering tests
simulation_app = AppLauncher(headless=True, enable_cameras=True).app
"""Rest everything follows."""
import pytest
import torch
from isaaclab_physx.physics import IsaacEvents
from isaaclab_visualizers.kit import KitVisualizer, KitVisualizerCfg
import isaaclab.sim as sim_utils
from isaaclab.envs import (
DirectRLEnv,
DirectRLEnvCfg,
ManagerBasedEnv,
ManagerBasedEnvCfg,
ManagerBasedRLEnv,
ManagerBasedRLEnvCfg,
)
from isaaclab.scene import InteractiveSceneCfg
from isaaclab.sim import SimulationCfg, SimulationContext
from isaaclab.utils.configclass import configclass
pytestmark = [pytest.mark.integration, pytest.mark.rendering, pytest.mark.isaacsim_ci]
@configclass
class EmptyManagerCfg:
"""Empty specifications for the environment."""
pass
def create_manager_based_env(render_interval: int):
"""Create a manager based environment."""
@configclass
class EnvCfg(ManagerBasedEnvCfg):
"""Configuration for the test environment."""
decimation: int = 4
episode_length_s: float = 100.0
sim: SimulationCfg = SimulationCfg(
dt=0.005, render_interval=render_interval, visualizer_cfgs=KitVisualizerCfg()
)
scene: InteractiveSceneCfg = InteractiveSceneCfg(num_envs=1, env_spacing=1.0)
actions: EmptyManagerCfg = EmptyManagerCfg()
observations: EmptyManagerCfg = EmptyManagerCfg()
return ManagerBasedEnv(cfg=EnvCfg())
def create_manager_based_rl_env(render_interval: int):
"""Create a manager based RL environment."""
@configclass
class EnvCfg(ManagerBasedRLEnvCfg):
"""Configuration for the test environment."""
decimation: int = 4
episode_length_s: float = 100.0
sim: SimulationCfg = SimulationCfg(
dt=0.005, render_interval=render_interval, visualizer_cfgs=KitVisualizerCfg()
)
scene: InteractiveSceneCfg = InteractiveSceneCfg(num_envs=1, env_spacing=1.0)
actions: EmptyManagerCfg = EmptyManagerCfg()
observations: EmptyManagerCfg = EmptyManagerCfg()
rewards: EmptyManagerCfg = EmptyManagerCfg()
terminations: EmptyManagerCfg = EmptyManagerCfg()
return ManagerBasedRLEnv(cfg=EnvCfg())
def create_direct_rl_env(render_interval: int, episode_length_steps: int | None = None):
"""Create a direct RL environment.
Args:
render_interval: Render interval in physics steps.
episode_length_steps: If provided, the episode terminates (via time-out) after this
many *env* steps. Useful for testing post-reset re-render paths.
"""
# Compute episode_length_s from step count when requested
_dt = 0.005
_decimation = 4
_step_dt = _dt * _decimation
_episode_length_s = (episode_length_steps * _step_dt) if episode_length_steps is not None else 100.0
@configclass
class EnvCfg(DirectRLEnvCfg):
"""Configuration for the test environment."""
decimation: int = _decimation
action_space: int = 0
observation_space: int = 0
episode_length_s: float = _episode_length_s
sim: SimulationCfg = SimulationCfg(dt=_dt, render_interval=render_interval, visualizer_cfgs=KitVisualizerCfg())
scene: InteractiveSceneCfg = InteractiveSceneCfg(num_envs=1, env_spacing=1.0)
class Env(DirectRLEnv):
"""Test environment."""
def _pre_physics_step(self, actions):
pass
def _apply_action(self):
pass
def _get_observations(self):
return {}
def _get_rewards(self):
return {}
def _get_dones(self):
time_out = self.episode_length_buf >= self.max_episode_length
return torch.zeros_like(time_out), time_out
return Env(cfg=EnvCfg())
@pytest.fixture
def physics_callback():
"""Create a physics callback for tracking physics steps."""
physics_time = 0.0
num_physics_steps = 0
def callback(dt):
nonlocal physics_time, num_physics_steps
physics_time += dt
num_physics_steps += 1
return callback, lambda: (physics_time, num_physics_steps)
@pytest.fixture
def render_callback():
"""Create a render callback for tracking render steps."""
render_time = 0.0
num_render_steps = 0
def callback(dt):
nonlocal render_time, num_render_steps
render_time += dt
num_render_steps += 1
return callback, lambda: (render_time, num_render_steps)
@pytest.mark.parametrize("env_type", ["manager_based_env", "manager_based_rl_env", "direct_rl_env"])
@pytest.mark.parametrize("render_interval", [1, 4, 10])
def test_env_rendering_logic(env_type, render_interval, physics_callback, render_callback):
"""Test the rendering logic of the different environment workflows."""
physics_cb, get_physics_stats = physics_callback
render_cb, get_render_stats = render_callback
env = None
physics_handle = None
original_step = None
viz = None
try:
# create a new stage
sim_utils.create_new_stage()
# create environment
if env_type == "manager_based_env":
env = create_manager_based_env(render_interval)
elif env_type == "manager_based_rl_env":
env = create_manager_based_rl_env(render_interval)
else:
env = create_direct_rl_env(render_interval)
# enable the flag to render the environment
# note: this is only done for the unit testing to "fake" camera rendering.
# normally this is set to True when cameras are created.
env.sim.set_setting("/isaaclab/render/rtx_sensors", True)
# disable the app from shutting down when the environment is closed
# FIXME: Why is this needed in this test but not in the other tests?
# Without it, the test will exit after the environment is closed
env.sim._app_control_on_stop_handle = None # type: ignore
# Reset to initialize visualizers (they're created lazily in reset())
env.reset()
# Ensure the default Kit visualizer is active for rendering callbacks.
assert isinstance(env.sim.visualizers[0], KitVisualizer)
# add physics callback via physics manager (IsaacEvents is PhysX-specific)
physics_handle = env.sim.physics_manager.register_callback(
physics_cb, IsaacEvents.POST_PHYSICS_STEP, name="physics_step"
)
# Wrap visualizer step to track render calls
viz = env.sim.visualizers[0]
original_step = viz.step
render_dt = env.cfg.sim.dt * env.cfg.sim.render_interval
def wrapped_step(dt):
original_step(dt)
render_cb(render_dt)
viz.step = wrapped_step
# create a zero action tensor for stepping the environment
actions = torch.zeros((env.num_envs, 0), device=env.device)
# run the environment and check the rendering logic
for i in range(10):
# apply zero actions
env.step(action=actions)
# check that we have completed the correct number of physics steps
_, num_physics_steps = get_physics_stats()
assert num_physics_steps == (i + 1) * env.cfg.decimation, "Physics steps mismatch"
# check that we have simulated physics for the correct amount of time
physics_time, _ = get_physics_stats()
assert abs(physics_time - num_physics_steps * env.cfg.sim.dt) < 1e-6, "Physics time mismatch"
# check that we have completed the correct number of rendering steps
_, num_render_steps = get_render_stats()
assert num_render_steps == (i + 1) * env.cfg.decimation // env.cfg.sim.render_interval, (
"Render steps mismatch"
)
# check that we have rendered for the correct amount of time
render_time, _ = get_render_stats()
assert abs(render_time - num_render_steps * env.cfg.sim.dt * env.cfg.sim.render_interval) < 1e-6, (
"Render time mismatch"
)
finally:
# Restore original step method
if viz is not None and original_step is not None:
viz.step = original_step
# Deregister physics callback
if physics_handle is not None:
physics_handle.deregister()
# Close environment (this also clears SimulationContext)
if env is not None:
env.close()
else:
# If env creation failed, still clear the singleton
SimulationContext.clear_instance()
@pytest.mark.parametrize("env_type", ["manager_based_env", "manager_based_rl_env", "direct_rl_env"])
def test_env_reset_invalidates_renderer_scene_state_cadence(env_type):
"""A same-step reset must force the next camera read to republish scene state."""
env = None
try:
sim_utils.create_new_stage()
if env_type == "manager_based_env":
env = create_manager_based_env(render_interval=1)
elif env_type == "manager_based_rl_env":
env = create_manager_based_rl_env(render_interval=1)
else:
env = create_direct_rl_env(render_interval=1)
env.sim.render_context._last_scene_state_step = 7
env.reset()
assert env.sim.render_context._last_scene_state_step is None
finally:
if env is not None:
env.close()
else:
SimulationContext.clear_instance()
@pytest.mark.parametrize("env_type", ["manager_based_env", "manager_based_rl_env", "direct_rl_env"])
def test_env_render_false_skips_rendering(env_type, physics_callback, render_callback):
"""Test that setting render_enabled=False skips all rendering while physics continues."""
physics_cb, get_physics_stats = physics_callback
render_cb, get_render_stats = render_callback
env = None
physics_handle = None
original_step = None
viz = None
try:
# create a new stage
sim_utils.create_new_stage()
# create environment with render_interval=1 so rendering would happen every physics step
if env_type == "manager_based_env":
env = create_manager_based_env(render_interval=1)
elif env_type == "manager_based_rl_env":
env = create_manager_based_rl_env(render_interval=1)
else:
env = create_direct_rl_env(render_interval=1)
# enable the flag to render the environment
env.sim.set_setting("/isaaclab/render/rtx_sensors", True)
# disable the app from shutting down when the environment is closed
env.sim._app_control_on_stop_handle = None # type: ignore
# Reset to initialize visualizers
env.reset()
# Ensure the default Kit visualizer is active for rendering callbacks.
assert isinstance(env.sim.visualizers[0], KitVisualizer)
# add physics callback
physics_handle = env.sim.physics_manager.register_callback(
physics_cb, IsaacEvents.POST_PHYSICS_STEP, name="physics_step"
)
# Wrap visualizer step to track render calls
viz = env.sim.visualizers[0]
original_step = viz.step
render_dt = env.cfg.sim.dt * env.cfg.sim.render_interval
def wrapped_step(dt):
original_step(dt)
render_cb(render_dt)
viz.step = wrapped_step
# create a zero action tensor for stepping the environment
actions = torch.zeros((env.num_envs, 0), device=env.device)
# Step with render_enabled=False for several steps
env.render_enabled = False
for i in range(10):
env.step(action=actions)
# Physics should still advance normally
_, num_physics_steps = get_physics_stats()
assert num_physics_steps == (i + 1) * env.cfg.decimation, "Physics steps mismatch with render_enabled=False"
# No rendering should have occurred
_, num_render_steps = get_render_stats()
assert num_render_steps == 0, f"Expected 0 render steps with render_enabled=False, got {num_render_steps}"
finally:
if viz is not None and original_step is not None:
viz.step = original_step
if physics_handle is not None:
physics_handle.deregister()
if env is not None:
env.close()
else:
SimulationContext.clear_instance()
@pytest.mark.parametrize("env_type", ["manager_based_env", "manager_based_rl_env", "direct_rl_env"])
def test_env_render_flag_mixed_steps(env_type, physics_callback, render_callback):
"""Test that render_enabled can be toggled between steps and rendering counts are correct."""
physics_cb, get_physics_stats = physics_callback
render_cb, get_render_stats = render_callback
env = None
physics_handle = None
original_step = None
viz = None
try:
# create a new stage
sim_utils.create_new_stage()
# create environment with render_interval=1 so every decimation step renders
if env_type == "manager_based_env":
env = create_manager_based_env(render_interval=1)
elif env_type == "manager_based_rl_env":
env = create_manager_based_rl_env(render_interval=1)
else:
env = create_direct_rl_env(render_interval=1)
# enable the flag to render the environment
env.sim.set_setting("/isaaclab/render/rtx_sensors", True)
# disable the app from shutting down when the environment is closed
env.sim._app_control_on_stop_handle = None # type: ignore
# Reset to initialize visualizers
env.reset()
# Ensure the default Kit visualizer is active for rendering callbacks.
assert isinstance(env.sim.visualizers[0], KitVisualizer)
# add physics callback
physics_handle = env.sim.physics_manager.register_callback(
physics_cb, IsaacEvents.POST_PHYSICS_STEP, name="physics_step"
)
# Wrap visualizer step to track render calls
viz = env.sim.visualizers[0]
original_step = viz.step
render_dt = env.cfg.sim.dt * env.cfg.sim.render_interval
def wrapped_step(dt):
original_step(dt)
render_cb(render_dt)
viz.step = wrapped_step
# create a zero action tensor for stepping the environment
actions = torch.zeros((env.num_envs, 0), device=env.device)
expected_render_steps = 0
# Step 5 times with render_enabled=True, then 5 with render_enabled=False
for i in range(10):
should_render = i < 5
env.render_enabled = should_render
env.step(action=actions)
# Physics always advances
_, num_physics_steps = get_physics_stats()
assert num_physics_steps == (i + 1) * env.cfg.decimation, "Physics steps mismatch in mixed test"
# Rendering only happens in the first 5 steps
if should_render:
expected_render_steps += env.cfg.decimation # render_interval=1, so renders every decimation step
_, num_render_steps = get_render_stats()
assert num_render_steps == expected_render_steps, (
f"Render steps mismatch at step {i}: expected {expected_render_steps}, got {num_render_steps}"
)
finally:
if viz is not None and original_step is not None:
viz.step = original_step
if physics_handle is not None:
physics_handle.deregister()
if env is not None:
env.close()
else:
SimulationContext.clear_instance()
def create_manager_based_env_no_visualizer(render_interval: int):
"""Create a manager based env with no visualizer (offscreen render only)."""
@configclass
class EnvCfg(ManagerBasedEnvCfg):
"""Configuration for the test environment."""
decimation: int = 4
episode_length_s: float = 100.0
# empty visualizer_cfgs => offscreen render is the only possible rendering path
sim: SimulationCfg = SimulationCfg(dt=0.005, render_interval=render_interval, visualizer_cfgs=[])
scene: InteractiveSceneCfg = InteractiveSceneCfg(num_envs=1, env_spacing=1.0)
actions: EmptyManagerCfg = EmptyManagerCfg()
observations: EmptyManagerCfg = EmptyManagerCfg()
return ManagerBasedEnv(cfg=EnvCfg())
def test_headless_offscreen_render_does_not_pump_kit_every_step():
"""Regression test for issue #6316.
With headless video recording (offscreen render enabled) but no continuous-rendering
consumer (GUI, RTX sensors, visualizers, XR), the per-step decimation loop must NOT call
:meth:`~isaaclab.sim.SimulationContext.render` (which pumps Kit's ``app.update()``). Frames
are produced on demand only when :meth:`render` is explicitly called (e.g. by the
``RecordVideo`` wrapper). Before the fix, ``is_rendering`` reported offscreen rendering as
continuous rendering, so Kit was pumped on every environment step.
"""
env = None
original_render = None
try:
sim_utils.create_new_stage()
env = create_manager_based_env_no_visualizer(render_interval=1)
# simulate ``--video``; leave rtx_sensors False so offscreen is the only render reason
env.sim.set_setting("/isaaclab/video/enabled", True)
env.sim._app_control_on_stop_handle = None # type: ignore
env.reset()
# offscreen render is enabled (module launched with enable_cameras=True) ...
assert env.sim.has_offscreen_render, "expected offscreen render to be enabled for this test"
# ... but it must NOT count as continuous rendering (this is the regression).
assert not env.sim.is_rendering, "offscreen-only rendering must not report is_rendering=True (issue #6316)"
assert not env.sim.visualizers, "expected no visualizers for the offscreen-only case"
# Count calls into sim.render() (each in-loop call would pump Kit).
render_calls = {"n": 0}
original_render = env.sim.render
def counting_render(*args, **kwargs):
render_calls["n"] += 1
return original_render(*args, **kwargs)
env.sim.render = counting_render # type: ignore[method-assign]
actions = torch.zeros((env.num_envs, 0), device=env.device)
for _ in range(10):
env.step(action=actions)
# No per-step rendering / Kit pumping while no frame is requested.
assert render_calls["n"] == 0, (
f"offscreen-only stepping must not call sim.render() (issue #6316), got {render_calls['n']} calls"
)
# On demand (what RecordVideo does to grab a frame) rendering still works.
env.sim.render()
assert render_calls["n"] == 1, "explicit on-demand render() must still run"
finally:
if env is not None and original_render is not None:
env.sim.render = original_render # type: ignore[method-assign]
if env is not None:
env.close()
else:
SimulationContext.clear_instance()
def test_env_render_false_with_resets(physics_callback, render_callback):
"""Test that render_enabled=False skips post-reset re-renders during short episodes.
Uses a direct RL env with a 3-step episode so that resets occur during the
test loop, exercising the post-reset re-render gate.
"""
physics_cb, get_physics_stats = physics_callback
render_cb, get_render_stats = render_callback
env = None
physics_handle = None
original_step = None
viz = None
try:
sim_utils.create_new_stage()
# 3-step episode: resets will occur at steps 3, 6, 9, ...
env = create_direct_rl_env(render_interval=1, episode_length_steps=3)
env.sim.set_setting("/isaaclab/render/rtx_sensors", True)
env.sim._app_control_on_stop_handle = None # type: ignore
env.reset()
assert isinstance(env.sim.visualizers[0], KitVisualizer)
physics_handle = env.sim.physics_manager.register_callback(
physics_cb, IsaacEvents.POST_PHYSICS_STEP, name="physics_step"
)
viz = env.sim.visualizers[0]
original_step = viz.step
render_dt = env.cfg.sim.dt * env.cfg.sim.render_interval
def wrapped_step(dt):
original_step(dt)
render_cb(render_dt)
viz.step = wrapped_step
actions = torch.zeros((env.num_envs, 0), device=env.device)
# Disable rendering and run past several episode boundaries
env.render_enabled = False
for i in range(10):
env.step(action=actions)
# Physics always advances
_, num_physics_steps = get_physics_stats()
assert num_physics_steps == (i + 1) * env.cfg.decimation, f"Physics steps mismatch at step {i} with resets"
# No Kit rendering should occur — including post-reset re-renders
_, num_render_steps = get_render_stats()
assert num_render_steps == 0, (
f"Expected 0 render steps with render_enabled=False and resets, got {num_render_steps} at step {i}"
)
finally:
if viz is not None and original_step is not None:
viz.step = original_step
if physics_handle is not None:
physics_handle.deregister()
if env is not None:
env.close()
else:
SimulationContext.clear_instance()