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Description
Our team is developing a Port Simulator using NVIDIA Isaac Sim, and we are planning to commercialize it. We need to clarify several licensing points to ensure our business model complies
1. Development Environment & Team Scale
Hardware: NVIDIA GeForce RTX 5090
OS/SW: Ubuntu 22.04, ROS 2 Humble, Isaac Sim
Team Size: 2 developers
2. Key Inquiries
Q1. R&D for a 2-Person Team:
Based on the “Individual License” terms (which allow up to two individuals in an entity to collaborate), is it permissible to conduct our R&D and prototype development under the Individual (Free) License without an Enterprise subscription at this stage?
Q2. Service-based Model (Output Only):
If we run the simulation internally and only sell the outputs (e.g., simulation videos, analytic reports) to clients, does this require an Omniverse Enterprise license?
Q3. Selling Source Code & Assets:
If we sell only our custom Python code and .usd assets to a client (where the client runs them on their own licensed Isaac Sim environment), do we (the developers) need to pay any redistribution fees or royalties to NVIDIA?
Q4. Turn-key Solution (Full Installation):
If we provide a “Turn-key” service where we install and configure the entire Isaac Sim environment along with our simulator on the client’s hardware, how is the licensing handled? Does the client need to purchase their own Enterprise license, or is there a “Redistribution License” we should acquire to provide this service?
Q5. Pricing & Hardware Verification:
We have researched that the Omniverse Enterprise license is approximately $4,500 per GPU/year. Could you confirm if this is the correct standard price? Does this licensing tier apply when using GeForce RTX 5090 for commercial simulation development?
Q6. Team Size Definition and User Counting Criteria
We would like to clarify how “team size” or “number of users” is defined under the Isaac Sim Individual License (up to two individuals).
Case 1: Single Isaac Sim User, Code Sharing Only
If only one developer installs, runs, modifies, and operates Isaac Sim,
while another collaborator does not run Isaac Sim and only reviews or contributes to the project via shared source code (e.g., Git repositories),
would this scenario be considered a 1-person team under the Individual License?
Case 2: Multiple Installations on Separate Machines
If two developers within the same organization each install and run Isaac Sim on their own machines and collaborate by sharing code,
would this clearly be considered a 2-person team under the Individual License?
Case 3: Direct Isaac Sim Usage vs. Indirect Integration
If only one developer directly runs and operates Isaac Sim,
and another team member develops related components (e.g., SLAM, navigation, perception) that interact with Isaac Sim only via ROS 2 topics, sensor data, logs, or recorded datasets,
without installing or executing Isaac Sim themselves,
would the second developer be counted as an Isaac Sim “user” for the purpose of team size calculation?
In summary, we would like to confirm whether the team/user count is determined by:
The number of individuals who actually install and run Isaac Sim, or
All contributors who access source code or develop indirectly connected components.
Thank you for your guidance.