Skip to content

OVRTX renderer hardcodes delta_time=1/60 instead of using the real sim dt #6545

Description

@pv-nvidia

The OVRTX renderer currently passes a fixed delta_time=1.0/60.0 to both the synchronous step and the async step_async calls (see source/isaaclab_ov/isaaclab_ov/renderers/ovrtx_renderer.py).

OVRTX uses delta_time only for temporal/motion-blur effects, not for stepping physics (physics is stepped by Newton / the sim separately), so a fixed 1/60 is effectively a placeholder. For correct motion vectors / temporal effects the renderer should feed the real simulation dt through instead of the hardcoded constant.

Task: thread the actual sim/render dt into OVRTXRenderer.render (and the async path) and pass it to step/step_async instead of 1.0/60.0.

Follow-up from PR #6484 review discussion.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Fields

    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions