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@mprat mprat commented Dec 9, 2025

When cross-compiling or building with a custom toolchain for headless rendering, a custom GLFW build is required. However, the toolchain is not automatically passed into the external project that passes cmake arguments to the GLFW build.

Type

  • Bug fix (non-breaking change which fixes an issue): Fixes #
  • New feature (non-breaking change which adds functionality). Resolves #
  • Breaking change (fix or feature that would cause existing functionality to not work as expected) Resolves #

Motivation and Context

When cross-compiling or building with a custom toolchain for headless rendering, a custom GLFW build is required. However, the toolchain is not automatically passed into the external project that passes cmake arguments to the GLFW build.

Checklist:

  • I have run python util/check_style.py --apply to apply Open3D code style
    to my code.
  • This PR changes Open3D behavior or adds new functionality.
    • Both C++ (Doxygen) and Python (Sphinx / Google style) documentation is
      updated accordingly.
    • I have added or updated C++ and / or Python unit tests OR included test
      results
      (e.g. screenshots or numbers) here.
  • I will follow up and update the code if CI fails.
  • For fork PRs, I have selected Allow edits from maintainers.

Description

@update-docs
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update-docs bot commented Dec 9, 2025

Thanks for submitting this pull request! The maintainers of this repository would appreciate if you could update the CHANGELOG.md based on your changes.

@mprat mprat marked this pull request as ready for review December 10, 2025 01:20
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