Releases: itcgames/RWM2021-P2-TeamA
P3 Week 5
What's Changed
- Changed player movement to a strafe movement.
- Fixed inventory spacing.
- Added an end screen on level completion and death.
- Removed asteroid acceleration.
- Change bomb placement key from 'B' to 'Z'.
- Made the end point follow the camera when the player passes it.
- Made asteroids spawn from the top and bottom of the screen and move vertically.
- Added a controls menu.
- Fixed metric data sending for enemies and asteroids.
- Added points from killing enemies.
- Fixed problem with the health UI displaying incorrectly.
- Completely re-balanced the game.
Commits
- [HP-97] Completed feature 'Player Strafe and Animation' by @MichaelRRyan in #39
- Completed task [HP-93] (#40) by @JackMalone1 in #41
- HP 96 update endpoint by @EvanMcCormack in #42
- HP-101 Asteroid Acceleration Complete by @EvanMcCormack in #43
- Bomb placement Key updated to Z by @EvanMcCormack in #44
- End point moves with camera by @EvanMcCormack in #45
- Completed task asteroid spawning (#46) [HP-111] by @JackMalone1 in #47
- Task hp 95 add menu (#48) [HP-94] by @JackMalone1 in #49
- Hp 113 death screen by @EvanMcCormack in #50
- Completed feature [116] (#51) by @JackMalone1 in #52
- HP 115 scoring system by @EvanMcCormack in #53
- Task hp 127 damage taking (#55) [HP-127] by @JackMalone1 in #56
- HP 120 balancing by @EvanMcCormack in #54
Full Changelog: p3-week4...p3-week5
P3 Week 4
What's Changed
- Hp 71 updating background by @EvanMcCormack in #31
- Feat hp 86 asteroids by @JackMalone1 in #37
- [HP-81] Completed feature 'Basic Enemy Ship and Spawning' with tests by @MichaelRRyan in #38
Full Changelog: p3-week3...p3-week4
P3 Week 3
What's Changed
- Added an end point that exits the game.
- Changed the player to a spaceship and changed the movement and combat to match.
- Made the review form open and populate once the game ends.
Commits
- Hp 62 end point by @EvanMcCormack in #28
- Opening the form when the player closes the game by @JackMalone1 in #29
- [HP-72] Completed feature 'Shiplike Player Behaviour' with tests by @MichaelRRyan in #30
Full Changelog: p3-week2...p3-week3
P3 Week 2
What's Changed
- HP-56 Task Completed by @EvanMcCormack in #21
- Feature hp 64 update inventory display by @JackMalone1 in #25
- [HP-59] Completed feature 'Update Character Controller Package' by @MichaelRRyan in #26
- Hp 28 main menu by @EvanMcCormack in #27
New Contributors
- @EvanMcCormack made their first contribution in #21
Full Changelog: p3-week1...p3-week2
P3 Week 1
Added analytics tracking into the game to be able to test our game more easily and track how players are playing the game.
Week 5
[HP-46] Completed feature 'Entering Areas' with tests * [HP-47] Completed task 'Area door detection' with a test * [HP-48] Completed task 'Area transition' with tests * [HP-49] Completed task 'Cave setup' * [HP-50] Completed task 'Visibility toggling' with tests * Removed new objects from Overworld * Readded content to Overworld * [HP-46] Feature complete. Merged master onto branch * Fixed issue with visibility toggling
Week4
Added from last build:
-
Overworld:
- Octorok Enemy.
- Player taking damage + flicker animation.
-
Inventory:
- Attacking with sword.
- Link animations.
- Health potion.
- Bombs.
Week3
This release contains two builds, the Overworld and the Inventory.
The Overworld contains movement with the arrow keys, camera scrolling and entity management (enemies and items are removed when the camera begins to move, new enemies spawn when the camera stops).
The Inventory contains an inventory UI (which may be scaled badly if not using 1080p) and a simple player (which may be hidden behind the UI). If you move left or right (with the arrow keys) items will be picked up and displayed in the inventory. Pressing I toggles the inventory, when the inventory is toggled, you can select different items with the arrow keys.
Week2
[HP 8] Completed feature 'Character Movement Integration' with tests * [HP-9] Completed task 'Add component' * [HP-10] Completed task 'Setup character prefab' with tests