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Releases: itcgames/RWM2021-P2-TeamA

P3 Week 5

04 Apr 08:11
9580789

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What's Changed

  • Changed player movement to a strafe movement.
  • Fixed inventory spacing.
  • Added an end screen on level completion and death.
  • Removed asteroid acceleration.
  • Change bomb placement key from 'B' to 'Z'.
  • Made the end point follow the camera when the player passes it.
  • Made asteroids spawn from the top and bottom of the screen and move vertically.
  • Added a controls menu.
  • Fixed metric data sending for enemies and asteroids.
  • Added points from killing enemies.
  • Fixed problem with the health UI displaying incorrectly.
  • Completely re-balanced the game.

Commits

Full Changelog: p3-week4...p3-week5

P3 Week 4

28 Mar 08:30
6bf4592

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What's Changed

Full Changelog: p3-week3...p3-week4

P3 Week 3

21 Mar 09:31
18816af

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What's Changed

  • Added an end point that exits the game.
  • Changed the player to a spaceship and changed the movement and combat to match.
  • Made the review form open and populate once the game ends.

Commits

Full Changelog: p3-week2...p3-week3

P3 Week 2

14 Mar 09:41
577037c

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What's Changed

New Contributors

Full Changelog: p3-week1...p3-week2

P3 Week 1

07 Mar 10:41
00f3b4e

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Added analytics tracking into the game to be able to test our game more easily and track how players are playing the game.

Week 5

06 Dec 23:10
c08cf3f

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[HP-46] Completed feature 'Entering Areas' with tests

* [HP-47] Completed task 'Area door detection' with a test

* [HP-48] Completed task 'Area transition' with tests

* [HP-49] Completed task 'Cave setup'

* [HP-50] Completed task 'Visibility toggling' with tests

* Removed new objects from Overworld

* Readded content to Overworld

* [HP-46] Feature complete. Merged master onto branch

* Fixed issue with visibility toggling

Week4

06 Dec 09:33
f20242a

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Added from last build:

  • Overworld:

    • Octorok Enemy.
    • Player taking damage + flicker animation.
  • Inventory:

    • Attacking with sword.
    • Link animations.
    • Health potion.
    • Bombs.

Week3

29 Nov 09:37
b98af9c

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This release contains two builds, the Overworld and the Inventory.

The Overworld contains movement with the arrow keys, camera scrolling and entity management (enemies and items are removed when the camera begins to move, new enemies spawn when the camera stops).

The Inventory contains an inventory UI (which may be scaled badly if not using 1080p) and a simple player (which may be hidden behind the UI). If you move left or right (with the arrow keys) items will be picked up and displayed in the inventory. Pressing I toggles the inventory, when the inventory is toggled, you can select different items with the arrow keys.

Week2

22 Nov 10:00
8a00fa7

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[HP 8] Completed feature 'Character Movement Integration' with tests

* [HP-9] Completed task 'Add component'

* [HP-10] Completed task 'Setup character prefab' with tests