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Releases: itfrombit/osx_handmade

Day 420

06 Aug 18:27

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Pushing Lighting Information Directly.

Day 416

05 Aug 17:44

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Separating Lighting and Geometry Submission.

Day 415

05 Aug 16:42

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Per-primitive Lighting Samples. Patched unsigned int error in ZBias shader.

Day 414

05 Aug 15:51

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Improving Light Distribution. Fixed DefaultRenderCommands initialization.

Day 410

04 Aug 22:32

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Tracking Incident Light.

Day 405

04 Aug 07:34

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Upgrading to GLSL 3.3.

Day 404

04 Aug 07:12

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Voxel-Indexed Lighting Samples.

Day 403

04 Aug 07:01

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Off-line Lighting and Per-vertex Reflectors.

Day 402

04 Aug 05:48

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Adding Raycasting to the Lighting.

Day 400

04 Aug 05:30

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Adding an Ambient Occlusion Pass.