File tree 4 files changed +5
-5
lines changed
jme3-core/src/main/resources/Common/MatDefs/Light
jme3-terrain/src/main/resources/Common/MatDefs/Terrain
jme3-testdata/src/main/resources/Models/Tank
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lines changed Original file line number Diff line number Diff line change @@ -20,7 +20,7 @@ uniform vec4 g_LightData[NB_LIGHTS];
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uniform vec3 g_CameraPosition;
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#ifdef USE_FOG
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- #import "MatDefs / ShaderLib/ MaterialFog.glsllib"
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+ #import "Common / ShaderLib/ MaterialFog.glsllib"
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#endif
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void main(){
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#define ENABLE_PBRTerrainUtils_readPBRTerrainLayers 1
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#import "Common/ ShaderLib/ module/ pbrlighting/ PBRLightingUtils.glsllib"
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- #import "Common/ MatDefs/ ShaderLib / PBRTerrainUtils.glsllib"
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+ #import "Common/ MatDefs/ Terrain / Modular / PBRTerrainUtils.glsllib"
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#ifdef AFFLICTIONTEXTURE
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- #import "Common/ MatDefs/ ShaderLib / AfflictionLib.glsllib"
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+ #import "Common/ MatDefs/ Terrain / Modular / AfflictionLib.glsllib"
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#endif
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// declare PBR Lighting vars
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#ifndef __PBR_TERRAIN_UTILS_MODULE__
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#define __PBR_TERRAIN_UTILS_MODULE__
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- #import "Common/MatDefs/ShaderLib /PBRTerrainTextureLayer.glsl"
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+ #import "Common/MatDefs/Terrain/Modular /PBRTerrainTextureLayer.glsl"
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#import "Common/ShaderLib/TangentUtils.glsllib"
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#import "Common/ShaderLib/TriPlanarUtils.glsllib"
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- Material Tank : Common/MatDefs/Light/modular/ PBRLighting.j3md {
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+ Material Tank : Common/MatDefs/Light/PBRLighting.j3md {
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MaterialParameters {
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MetallicRoughnessMap : Flip Models/Tank/Tank_Occ_Rough_Metal.png
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