Skip to content

Releases: jMonkeyEngine/jmonkeyengine

jMonkeyEngine 3.3.0-alpha1

21 Mar 21:41
Compare
Choose a tag to compare
Pre-release

A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature-set, API, and serialization format might change drastically before the next release, if there is one.

Change log 3.3

jMonkeyEngine 3.2.3-stable

18 Mar 23:34
Compare
Choose a tag to compare

A 3.2 patch release with various fixes since 3.2.2:

  • issue #1003 (loading multiple GLB files)
  • pull request #839 (add texture formats R16F, R32F, RG16F, and RG32F)
  • pull request #980 (onJoyButtonEvent() called on every update)
  • issue #1029 (sphere-sphere collisions not reported in native Bullet)
  • pull request #1012 (fix Node.depthFirstTraversal() with DFSMode.PRE_ORDER)
  • issue #981 (update Nifty version to 1.4.3)
  • pull request #974 (update LWJGL3 version to 3.2.1)
  • issue #997 (cloning UpdateControl throws IllegalArgumentException)
  • issue #1004 (RagdollUtils can't handle 16-bit bone indices)
  • issue #1027 (return type of PhysicsSpace.rayTest() and rayTestRaw())
  • many jme3-examples issues:
    • issue #982 (TestManyLocators crashes)
    • issue #983 (TestMusicStreaming crashes due to missing asset)
    • issue #985 (TestAssetLinkNode throws AssetLoadException)
    • issue #988 (assertion failure in CubeField)
    • issue #992 (HelloCollision throws AssetLoadException)
    • issue #993 (TestGltfLoading throws AssetNotFoundException)
    • issue #994 (wildhouse.zip not found)
    • issue #998 (TerrainGridTest throws AssetLoadException)
    • issue #1026 (TestPhysicsCharacter spins Sinbad too fast)
  • AND numerous new tests and improvements to the JavaDoc, diagnostic messages, and imports.

jMonkeyEngine 3.2.2-stable

31 Dec 20:41
Compare
Choose a tag to compare

A 3.2 patch release that adds various fixes since 3.2.1:

  • pull request #853 (PBR shader fails to compile when glossiness is enabled)
  • issue #961 (Engine doesn't build on openjdk-11)
  • issue #861 (add JavaDoc JARs to JCentral deployment)
  • pull request #930 (particle tile number/UV calculation)
  • issue #371 (sometimes, after deserializing a J3O, animations are broken)
  • pull request #968 (Java Swing/AWT + GLFW interaction)
  • issue #792 (prior to 1st mouse movement, InputManager returns (0,0) for cursor position)
  • pull request #926 (load animated cursor NullPointerException)
  • fixes MatParamOverride reading null integer parameters as 0
  • issue #816 (BoneTrack.setKeyframes() throws NullPointerException)
  • pull request #862 (update GLImageFormats to fix framebuffer exceptions in Android)
  • issue #843 (MaterialDebugAppState not reloading the changed shader)
  • issue #825 (SpatialTrack.clone() sets the trackSpatial to null)
  • issue #829 (BoneTrack.clone() adds scales)
  • fix for NullPointerException in VertexBuffer.getNumElements()
  • many physics fixes:
    • issue #740 (TestRagdollCharacter crashes)
    • issue #889 (disabled physics control gets added to a physics space)
    • issue #877 (physics joints don't work unless both bodies are dynamic)
    • issue #887 (debug mesh ignores scaling of CollisionShape)
    • issue #883 (extra physicsTick() callbacks with ThreadingType.PARALLEL)
    • issue #928 (64 physics threads cause a crash)
    • issue #913 (no native implementation for PhysicsJoint.finalizeNative())
    • issue #918 (Point2PointJoint.getImpulseClamp() returns the damping value instead)
    • issue #919 (native implementation of TranslationalLimitMotor.getLimitSoftness() has wrong name)
    • issue #867 (Bullet skipping enqueued tasks)
    • issue #897 (native Bullet breaks TestBetterCharacter)
    • issue #898 (native Bullet breaks TestFancyCar)
    • pull request #951 (update Android native physics libraries)
    • issue #886 (TestPhysicsRayCast uses a ray that's too short)
    • issue #916 (PhysicsSpace doesn't use SafeArrayList for its collisionListeners)
    • partial fix for issue #923 (HingeJoint.enableMotor() not working)
  • pull request #824 (refactor and upgrade LWJGL3)
  • issue #871 (update LWJGL3 to 3.1.6)
  • properly cleanup the DetailedProfilerState when it's detached
  • pull request #904 (remove JVM arguments for OSX when running examples)
  • issue #240 (TestBlenderObjectAnim fails with NullPointerException)
  • fix crash in TestConeVSFrustrum
  • issue #908 (TestQ3 crashes due to missing assets)
  • partial fix for issue #632 (make tests more Android-friendly)
  • pull request #827 (make TerrainTestCollision more user-friendly)
  • better handling of invalid light modes in J3MLoader
  • use a HashSet for variable names in ShaderNodeLoaderDelegate
  • pull request #811 (add link to the wiki readme)
  • pull request #812 (resolve deprecation warnings in jme3-niftygui)
  • fix typo in logger: "WeakRefAssetCache" to "WeakRefCloneAssetCache"
  • AND numerous improvements to the JavaDoc.

jMonkeyEngine 3.2.2-beta1

23 Dec 04:55
Compare
Choose a tag to compare
Pre-release

For beta testing. Hope to have a stable release by 31 December.

jMonkeyEngine 3.2.1 stable

21 Jan 09:41
Compare
Choose a tag to compare

3.2 Patch version with some fixes

  • Fix An infinite loop in EmitterSphereShape#getRandomPoint (#764)
  • Fix Wrong class instantiation in DOMInputCapsule (#783)
  • Reduce the logging level for OpenCLObjectManager (#694)
  • Fix Shadow Filters not having a default constructor and hence not being deserializable.
  • Adds missing key code for Print Screen (#682) (#806)
  • Fix Ogre importer ignoring receive_shadows issue #647
  • initialize InputManager.cursorPos to fix issue #792 for LWJGL2
  • Fix javadoc for Quaternion.toAngles() method (#802)
  • Fixed typo in assert described in issue (#538)
  • correct javadoc typo in AppSettings.java
  • Fixes issues in the gltf loader when there are several skins

jMonkeyEngine 3.2.0 Stable

05 Jan 19:05
Compare
Choose a tag to compare

Physically Based Rendering material
Light Probes
Material Param override (global, scene graph material parameters)
glTF2.0 importer
jme3 VR support
tons of bug fixes
complete log -> https://gist.github.com/Nehon/bb5f586cce0fafa267141207098131d6
detailed ref log -> https://gist.github.com/Nehon/c722579ed233fa57b577d5f6c0e2186e

jMonkeyEngine 3.2 beta 2

27 Dec 20:19
Compare
Choose a tag to compare
Pre-release

Physically Based Rendering material
Light Probes
Material Param override (global, scene graph material parameters)
glTF2.0 importer
jme3 VR support
tons of bug fixes
complete log -> https://gist.github.com/Nehon/7c2fcdf56d4104a5a076529e2f5901c2

jMonkeyEngine 3.2 beta 1

20 Dec 22:47
Compare
Choose a tag to compare
Pre-release

Physically Based Rendering material
Light Probes
Material Param override (global, scene graph material parameters)
glTF2.0 importer
jme3 VR support
tons of bug fixes
complete log -> https://gist.github.com/Nehon/05cb3971ee258d4747b459fa439dfae5

jMonkeyEngine 3.2 alpha 3

11 Dec 20:15
Compare
Choose a tag to compare
Pre-release

Alpha 3 for jME3.2.0

Physically Based Rendering material
Light Probes
Material Param override (global, scene graph material parameters)
glTF2.0 importer
jme3 VR support
tons of bug fixes
complete log -> https://gist.github.com/Nehon/c49742f868746dde134278e8843fc229

jMonkeyEngine 3.2.0 Alpha 2

05 Dec 20:35
Compare
Choose a tag to compare
Pre-release

Alpha 2 for jME3.2.0

Physically Based Rendering material
Light Probes
Material Param override (global, scene graph material parameters)
glTF2.0 importer
jme3 VR support
tons of bug fixes
complete log -> https://gist.github.com/Nehon/0d3095a71058bfc6e1a3af277c5b456b