Open and run this project in Vivado to flash it onto the FPGA. Graphics are outputted as a 640x480 VGA signal.
demo.mp4
gen_sprite.py is responsible for generating sprite modules (in /sprite_modules) based on input images
(stored in /sprites). Requires the pillow library.
palette.txt specifies the colors used in the sprites, and is an input for gen_sprite.py
Makefile uses gen_sprite.py to ensure that all the sprite modules are up to date with any sprite image revisions.
Run make sprites to run gen_sprite.py for
all required sprites in the project, or make clean to remove all the sprite modules so they may be regenerated.
gen_array_flattener.py is a small utility that creates copy/pastable Verilog code to pack and flatten 2D arrays,
which are not natively able to be passed to and
from a module.
mockup.aseprite is an Aseprite file that contains all of the original artwork made for the game.
The colors used are a subset of the Fantasy 24
color palette.