Skip to content

style: standardize header #911

style: standardize header

style: standardize header #911

Triggered via push December 29, 2025 17:21
Status Cancelled
Total duration 4m 24s
Artifacts

package.yml

on: push
check if UNITY_LICENSE is set in github secrets
3s
check if UNITY_LICENSE is set in github secrets
Matrix: package
Fit to window
Zoom out
Zoom in

Annotations

8 errors and 4 warnings
📦 JCSUnity_Release
Build failed with exit code 1
📦 JCSUnity_Release
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
📦 JCSUnity_ExampleProjects
Canceling since a higher priority waiting request for Package-refs/heads/master exists
📦 JCSUnity_ExampleProjects
Build failed with exit code 1
📦 JCSUnity_ExampleProjects
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
📦 JCSUnity_Trimmed
Canceling since a higher priority waiting request for Package-refs/heads/master exists
📦 JCSUnity_Trimmed
The operation was canceled.
Package
Canceling since a higher priority waiting request for Package-refs/heads/master exists
check if UNITY_LICENSE is set in github secrets
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
📦 JCSUnity_Release
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
📦 JCSUnity_ExampleProjects
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
📦 JCSUnity_Trimmed
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.