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style: standardize header
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2 files changed

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Assets/JCSUnity/Scripts/Interactive/2D/AudioController/JCS_2DSideScrollerPlayerAudioController.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,7 @@ public class JCS_2DSideScrollerPlayerAudioController : JCS_2DPlayerAudioControll
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[SerializeField] private bool mOverrideSound = true;
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[Separator("Sound Settings (JCS_2DSideScrollerPlayerAudioController)")]
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[Header("🔍 SFX")]
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[SerializeField] private AudioClip mStandSound = null;
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[SerializeField] private AudioClip mWalkSound = null;

Assets/JCSUnity/Scripts/UI/GameWindow/JCS_GameWindowHandler.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -18,26 +18,26 @@ public class JCS_GameWindowHandler : JCS_Settings<JCS_GameWindowHandler>
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{
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/* Variables */
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[Separator("System Dialogue")]
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[Header("🔍 System Dialogue")]
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[Tooltip("System UI instances.")]
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[SerializeField]
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private JCS_DialogueObject[] mSystemUI = null;
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[Separator("Game User Interface")]
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[Header("🔍 Game UI")]
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[Tooltip("Game UI instance.")]
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[SerializeField]
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private JCS_DialogueObject mGameUI = null;
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[Separator("NPC Dialogue")]
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[Header("🔍 NPC Dialogue")]
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[Tooltip("NPC dialogue instance.")]
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[SerializeField]
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private JCS_DialogueObject mNPCDialogue = null;
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// List of all the Game Window we are going to use in the game
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[Separator("Player Dialogue")]
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[Header("🔍 Player Dialogue")]
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[Tooltip("Player dialgoue instances.")]
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[SerializeField]

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