Milestones
List view
Fully operational battle system. Units can be placed on particular parts of the map. Units can be selected, move around on the map, attack and cast spells. Initiative system decides order of units. Visual feedback to the player, for next unit, unit stats, damage numbers, ... Timer Fully functional UI, possible to skip turn, buttons for spell casing, moving,...
Overdue by 6 year(s)•Due by January 1, 2020•12/13 issues closed