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aramoso edited this page Aug 5, 2012
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3 revisions
damage in browserquest is linear -> damage in particlequest is quadratic
quadratic for exaggerated effect... the user will see the enormous damage at the later part of the game
might change WeaponLevel from 1 to 7 -> WeaponDamage
Retain story
at the end, add cinematics/storyline/something about waking up on a dream... everything is but just a dream
we can change the initial starting area into R1 and make that zone look like it is inside R1... then when the player gets out of that zone, it is as if he went out of R1 (i suggest the user goes down)