feat: smooth sprites option (cleanEdge upscaling) - #1023
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📡 real network cost to readyTrue wire bytes from cold cache to
runs varied by up to 46 B (h2 header-compression noise, within the 512 B tolerance) - the minimum is reported vs main · v26.0.0-68-g0fb20d38f📋 to menu: 11 file(s) changed, 51 identical
🎮 to game: 3 file(s) changed, 75 identical
🗺️ open map: no per-file changes (5 files identical) 🛠️ editor: 5 file(s) changed, 24 identical
vs production · v26.0.0📋 to menu: 44 file(s) changed, 21 identical
🎮 to game: 8 file(s) changed, 72 identical
🗺️ open map: 2 file(s) changed, 3 identical
🛠️ editor: 13 file(s) changed, 19 identical
vs v25.0.0📋 to menu: 51 file(s) changed, 17 identical
🎮 to game: 12 file(s) changed, 70 identical
🛠️ editor: 27 file(s) changed, 11 identical
💾 total built size on diskEvery file in the built site, loaded or not, compressed as served.
vs main · v26.0.0-68-g0fb20d38f28 file(s) changed, 284 identical
vs production · v26.0.090 file(s) changed, 225 identical
vs v25.0.0128 file(s) changed, 202 identical
📋 per-request breakdown (every url, size and timing) is in the run logs |
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