Drop using {open,close}pixel() in favor of setting input shape to a 0x0 rect#49
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jabashque wants to merge 2 commits intojordansissel:masterfrom
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Drop using {open,close}pixel() in favor of setting input shape to a 0x0 rect#49jabashque wants to merge 2 commits intojordansissel:masterfrom
jabashque wants to merge 2 commits intojordansissel:masterfrom
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Define the input shape to be empty so that one cannot click on the grid. This resolves all issues where the cursor ends up pointing to the grid itself instead of the window under the grid due to openpixel() not being called.
Input shape is now set to 0x0, which takes care of the functionality
that {open,close}pixel() previously provided. As such, completely remove
{open,close}pixel() since they're no longer needed. In addition, remove
the mouseinfo var and the mouseinfo_t type since those were used only by
{open,close}pixel().
ashish-yadav11
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Oct 18, 2021
Part of the X Nonrectangular Window Shape Extension includes the ability
to set the input shape. Setting the input shape to what is effectively a
0x0 rectangle results in a grid that cannot be clicked on; clicks and
motion events end up being passed to the window below the grid.
Since this basically achieves what {open,close}pixel() was originally
made for, we can just set the input shape as part of the initialization
for our window and remove {open,close}pixel() and mouseinfo, as they are
no longer needed.
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Part of the X Nonrectangular Window Shape Extension includes the ability to set the input shape. Setting the input shape to what is effectively a 0x0 rectangle results in a grid that cannot be clicked on; clicks and motion events end up being passed to the window below the grid.
Since this basically achieves what {open,close}pixel() was originally made for, we can just set the input shape as part of the initialization for our window and remove {open,close}pixel() and mouseinfo, as they are no longer needed.