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Version 0.9.1

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@jp7677 jp7677 released this 24 Jan 14:48
· 14 commits to master since this release
c68c350

Changelog

  • Add DRS environment variables for overriding DLSS SR/RR scaling ratio, see Passing driver settings.
  • Fake successes for Reflex API calls when DXVK-NVAPI's Vulkan Reflex layer is not installed for DOOM: The Dark Ages to workaround a pink tint issue.
  • Add several DRS function stubs to prevent Godot engine based titles from crashing at startup.
  • Add a work around for The Last of Us Part 2 by letting several GPU queries return success, even when no real data is available. This allows this title to start when NVAPI is available.
  • Fix a startup crash for Middle-earth: Shadow of Mordor by implementing NvAPI_D3D1x_Present.
  • Report Reflex being unavailable for Stormgate to prevent a crash when opening the in-game map editor.
  • Improve Vulkan layer logging.
  • Internal improvements.

Header updates

  • Update NVAPI headers to R590.
  • Update NVML headers to R590.
  • Update Vulkan headers to 1.4.321.
  • Update DirectX headers to 1.616.0.
  • Update vkroots headers to g51c3213.