Releases: jpenilla/squaremap
Releases · jpenilla/squaremap
squaremap 1.3.9
squaremap 1.3.8
squaremap 1.3.7
squaremap 1.3.6
Changelog
Changed
- build: Use resource-factory to generate plugin/mod metadata
Fixed
- web: Fix asset paths for subdirectory hosting (#411)
squaremap 1.3.5
Changelog
Added
- /map linkcommand (implements #120)- configure with settings.web-addressinconfig.ymland in the locale file
 
- configure with 
- web: Disable certain updates when staticis true in the rootsettings.json, useful for non-changing map deployments like the demo (#393)
- web: Copy URL to clipboard automatically when clicking link button
Changed
- Update for Minecraft 1.21.5 (#387)
- Write markers to disk less often when immediate flushing is disabled
- web: Don't update the URL until clicking the link button
- web: Convert frontend to Vite project (#400)
Fixed
- web: Rotate player markers in the correct direction when passing due-north orientation (#357)
- web: Unable to close sidebar on mobile (now closed by tapping outside the sidebar when unpinned)
- web: Fixed player markers flickering on update on some browsers
- web: Player nameplate alignment with health/armor disabled (#31)
- web: Inconsistent behavior when following players
- ETags for player and marker updates
squaremap 1.3.4
Changelog
Changed
- Update for Minecraft 1.21.4
- Update for Paper hard fork and Moonrise changes
squaremap 1.3.3
squaremap 1.3.2
Changelog
Fixed
- Render not loading chunks with Moonrise
Changed
- Simplified the PaperChunkSnapshotProvider
squaremap 1.3.1
squaremap 1.3.0
Changelog
Added
- Support for Moonrise on Fabric and NeoForge (#283)
- Include y coordinate in player position (#200)
- Added options to hide certain elements within the URL Params (#315)
 These options persist when copying a link to the map using the link button; see #319- show_sidebar=false- Hides the world sidebar on the right
- show_coordinates=false- Hides coordinates display in bottom left
- show_link_button=false- Hides link button in bottom left
- show_controls=false- Hides Leaflet controls
 
Changed
- Use atomic writes for render progress and dirty chunks
- Avoid writing player data to disk when possible (#245)