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If your character is a CompoundShape of ConvexHullShapes then that means that you are updating the CompoundShape every frame to set the new pose of the character. This does not work in a physics simulation as the simulation doesn't see the velocities of the parts of your compound shape. The only way for this to work is to have 1 kinematic body per convex hull and to move it by setting velocities (BodyInterface::MoveKinematic). Even then, there's a pretty big chance that it will not work as the vertices of your soft body seem to be about shoulder length apart. Only the vertices of the soft body collide. The convex hulls of your character seem to be small enough to easily pass between verti…

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@flashintv
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