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julerex
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timehelm
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Add perimeter cabin doors and windows with 10 cm plan/3D visuals.
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#104:
Commit
3517fb2
pushed by
julerex
4m 7s
main
main
4m 7s
View workflow file
Add WASD keyboard pan to the 2D plan camera.
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#103:
Commit
88907d9
pushed by
julerex
3m 29s
main
main
3m 29s
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Align grid and world axes with aft-starboard origin.
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#102:
Commit
db7a99a
pushed by
julerex
4m 52s
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main
4m 52s
View workflow file
Replace cell agent bags with fixtures and external entities.
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#101:
Commit
f514d8c
pushed by
julerex
4m 42s
main
main
4m 42s
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Fix cell grid gaps and extend lint to ship-game.
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#100:
Commit
e34f744
pushed by
julerex
3m 41s
main
main
3m 41s
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Draw all plan walls at 10 cm per cell edge.
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#99:
Commit
55096d9
pushed by
julerex
4m 14s
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main
4m 14s
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Add 2D plan editor tools and WASM ship load flow.
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#98:
Commit
38490e4
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julerex
4m 45s
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main
4m 45s
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Add 2D plan edit mode, ship save/load, and fix viewport cursor picking.
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#97:
Commit
b11432a
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julerex
4m 3s
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main
4m 3s
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Add CellBox volume grid and refresh deck floorplan assets.
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#96:
Commit
b28512c
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julerex
4m 13s
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main
4m 13s
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Add VS Code/Cursor workspace for multi-crate rust-analyzer setup.
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#95:
Commit
a5fc69b
pushed by
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21s
main
main
21s
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Add corridor rooms and procedural cabin door/window placement.
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#94:
Commit
7b36df2
pushed by
julerex
4m 9s
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main
4m 9s
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Add SeaCells route, cell model, and diagonal 2D movement.
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#93:
Commit
532d97c
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julerex
4m 58s
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main
4m 58s
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Ship 2D humans, deck-7 cabin plan, and quieter plan view.
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#92:
Commit
e4bc7e7
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julerex
4m 27s
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main
4m 27s
View workflow file
ship-game: 1m deck grid and on-map 2D zone labels
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#91:
Commit
7289c42
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julerex
4m 6s
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main
4m 6s
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ship-game: bake 2D plan view to one mesh per deck, toggle visibility
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#90:
Commit
d9fe900
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4m 11s
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main
4m 11s
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ship-game: shared deck layouts, horizontal 2D plan with amenity zones
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#89:
Commit
d1426ef
pushed by
julerex
4m 25s
main
main
4m 25s
View workflow file
Ship client: /2d and /3d routes, visible 2D plan, split modules.
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#88:
Commit
4d1362f
pushed by
julerex
7m 56s
main
main
7m 56s
View workflow file
ship-game: fix WASM panic by using fixed version number 128
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#87:
Commit
9f0df27
pushed by
julerex
5m 29s
main
main
5m 29s
View workflow file
ship-game: batched decks, LOD, instancing, and deck texture
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#86:
Commit
ab27c3d
pushed by
julerex
6m 5s
main
main
6m 5s
View workflow file
Refine ship deck visualization and HUD versioning.
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#85:
Commit
e34a88a
pushed by
julerex
5m 58s
main
main
5m 58s
View workflow file
Update camera controls and render upper decks translucently.
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#84:
Commit
143c6be
pushed by
julerex
5m 12s
main
main
5m 12s
View workflow file
Refine ship deck generation with static, deck-by-deck profile shaping.
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#83:
Commit
14c4fa2
pushed by
julerex
5m 56s
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main
5m 56s
View workflow file
wip: fix ship deck UX and material pipeline bindings
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#82:
Commit
c4c3730
pushed by
julerex
5m 29s
main
main
5m 29s
View workflow file
assets: add Icon of the Seas floorplans under assets/icon_of_the_seas
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#81:
Commit
9602921
pushed by
julerex
5m 14s
main
main
5m 14s
View workflow file
wip: fix WASM deck switching keys
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#80:
Commit
004e48d
pushed by
julerex
5m 19s
main
main
5m 19s
View workflow file
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