AI systems for game engines, developer tools, and real operations.
I build software that gives AI enough context and tools to do useful work inside existing workflows, while keeping humans in charge of judgment, safety, and taste.
| I like | I avoid |
|---|---|
| Local-first systems with inspectable data | Opaque automation that cannot explain itself |
| Agent tools with tight feedback loops | Demos that only work in the happy path |
| Human review at the right boundary | Outsourcing judgment to the model |
| Useful integrations inside real tools | Building a separate AI app for everything |
|
I built the original Unity MCP bridge that lets AI assistants control the Unity Editor through the Model Context Protocol. The project became a widely used open-source Unity AI tool and was sold to Coplay, where it continues as |
Agent tools exposed Scenes and GameObjects Assets and materials Script creation and edits Console logs and validation Editor automation |
Projects I have worked on.
| Project | Stars |
|---|---|
| badlogic/pi-mono | 44,307 |
| tailcallhq/forgecode | 7,177 |
| Q00/ouroboros | 3,224 |




