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Rust Ray tracing

An implementation of a very simple raytracing based on HONG LAB`s Graphics Course Part 1. in Rust. I used this project to learn Rust.

The output is rendered using wgpu without writing file.

References


Execute

# run
cargo run --package raytracing-rs --bin raytracing-rs

Previews

Phong Shading

phong

Perspective View

perspective

Triangle

triangle

Shadow

shadow

Barycentric Coordinates

barycentric_coordinates

Texturing

Texturing

Reflection

Reflection

Refraction

Refraction

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