An implementation of a very simple raytracing based on HONG LAB`s Graphics Course Part 1. in Rust. I used this project to learn Rust.
The output is rendered using wgpu without writing file.
- https://doc.rust-lang.org/book
- https://rinthel.github.io/rust-lang-book-ko
- https://github.com/dps/rust-raytracer
# run
cargo run --package raytracing-rs --bin raytracing-rs






