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Releases: koyaanis/tminterface-plugins

Target Bruteforce 1.3.5 - SinglePoint + Steering Modification Range

05 Apr 06:10
f87a027

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  • Add single point target
  • Add steering modification range

Target Bruteforce 1.3.4 - Fix collision code bug

14 Sep 13:14
d7e7caa

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In previous version only the front left wheels offsets were accurate due to API bug. This patch resolves that issue, making the collision code fully functional

Target Bruteforce 1.3.3 - Trigger Collision

24 Aug 22:28
8bfb407

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special delivery, this update brings accurate collisions with trigger boxes, using the games original method for collision detection.

the code can be re-used in other plugins, grab the file from the TriggerCollision folder and also the Math.as inside Common folder and put them in your own project. then simply IsColliding(simManager, trigger)

note: this detects collisions, not the car being inside a trigger. if the car is fully inside a trigger and does not touch any of the walls, the function will not detect any collision

Target Bruteforce 1.3.0

08 Aug 00:00
282174f

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[new] added new bruteforce targets "checkpoint" and "trigger"
[new] cancelling bruteforce now instantly ends the simulation
[new] added logging interval option
[fix] fixed steer input modification setting not loading correctly on game start

Target Bruteforce 1.2.0

07 Aug 02:16
c7e3622

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changelog
[new] input modification now also percentage based (previously only amount based was possible)

Target Bruteforce 1.1.0

07 Aug 01:02
b6dd571

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changelog:
[new] Only save inputs to file if the time found was the best time ever reached
[fix] custom stop override delta time variable would ignore the delta time that was set for cases where the it was set to < 0.0

Target Bruteforce 1.0

06 Aug 01:03
37661e4

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It bruteforces.