Compatible with Godot 4.x
This adds Editor Mode in the bottom panel, which will contain different editor modes for helping in editing scenes.
Currently supported modes:
Regular- no change to editorMesh Placer- allows for quick, repeatable object placement in the world using mouse
- Clone repository to your
{project-path}/addons/{name-this-plugin-somehow}and activate the plugin inProject->Project Settings->Plugins->Editor Extenstions, then restart the editor
or
- Download zip and extract it to
{project-path}/addons/and activate the plugin inProject->Project Settings->Plugins->Editor Extenstions, then restart the editor
If you use Git, you can add this repository as a submodule in order to receive automatic updates
Mesh Placer- Select anyNode3Dtype-derived object in Scene tab. This will be the parent for added scenes by this mode. InObject pathcopy path to the scene you need to spawn. In this mode you cannot select any objects in the viewport while an object inSceneis already selected.
- Currently only tracing for
3D Physics->Layer1 - When creating a new scene, which has no root node set,
Mesh Placerdoes not work until root node is set, scene saved and editor switched to another scene and back - Not working with Undo/Redo system yet
- Scenes are not marked as "dirty" when adding meshes
- Add support and widget for bitmasking all
3D Physicslayers - Add area paint tool with adjustable area size
- Support for list of items to spawn, which are chosen at random at defined ratios
- Add Undo/Redo actions to History tab
Feel free to add suggestions for new modes!
