Releases: kugelrund/Elite-Reinforce
Releases · kugelrund/Elite-Reinforce
v0.6
- Fix strafe helper flickering on and off
- Fix random strafe helper horizontal shift
- Allow showing NPC paths with
g_showPaths <search_string>. If<search_string>is a substring of an NPC's teamname or targetname, paths for that NPC will be shown. Additionally, setting<search_string>toallwill show paths for all NPCs - Allow skipping only specified sounds with
g_skipDialogs 2. The sounds to skip are read from<game directory>/speedrun/sounds_to_remove.txt - Allow highlighting entities with certain death scripts with
cg_highlightDeathScripts <search_string>. If an entities' death script name contains<search_string>, then it will be highlighted with a green glow
Version 0.5
- Fix occasional main menu softlock
Version 0.4
- Add command
saveholodeck <savename>to allow saving on holodeck maps - Add cvar
g_snapVelocityto allow disabling velocity snapping. Removes the fps-dependent damping of acceleration. Makes it behave like the Raven Jedi Knight games. Cheat protected.
Version 0.3
- Add cvar
g_fixFreezeBorg1for disabling the fix for theborg1freeze. Might be wanted to show off the crash at marathons or the like - Better fix for infinite loop in
forge3
Version 0.2
- Add cvar
g_teamKnockbackthat enables team knockback and therefore self damage boosting - Add cvar
g_skipDialogsthat avoids waiting for dialogs or any other sounds to finish before continuing - Add cvar
cg_drawOverbounceInfothat enables overbounce prediction. A prediction is made about the probability of an overbounce when dropping onto the surface that the player looks at and drawn on the HUD. G stands for go and means the probability if just walking off the current height. J stands for jump and means the probability if jumping off the current height. - Add cvar
cg_drawStrafeHelperthat enables a tool that helps with strafing. An overlay is drawn on the HUD that displays optimal viewing angles for getting the maximum possible acceleration. Several options are available for configuring the display:cg_strafeHelperCenter: Whether to center the current look angle in the HUD or notcg_strafeHelperCenterMarker: Whether to draw a marker for the current look anglecg_strafeHelperHeight: The vertical height of the displaycg_strafeHelperScale: The horizontal scaling of the display. A scaling of1means that the left border of the screen represents the angle-piand the right borderpicg_strafeHelperY: The horizontal position of the display,0being in the center of the screen
Version 0.1
Fixes the common freeze on the first map ("borg1") of the game when dropping down on that one borg.