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Releases: kugelrund/Elite-Reinforce

v0.6

22 Jun 08:45

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  • Fix strafe helper flickering on and off
  • Fix random strafe helper horizontal shift
  • Allow showing NPC paths with g_showPaths <search_string>. If <search_string> is a substring of an NPC's teamname or targetname, paths for that NPC will be shown. Additionally, setting <search_string> to all will show paths for all NPCs
  • Allow skipping only specified sounds with g_skipDialogs 2. The sounds to skip are read from <game directory>/speedrun/sounds_to_remove.txt
  • Allow highlighting entities with certain death scripts with cg_highlightDeathScripts <search_string>. If an entities' death script name contains <search_string>, then it will be highlighted with a green glow

Version 0.5

23 Apr 21:26

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  • Fix occasional main menu softlock

Version 0.4

23 Apr 13:15

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  • Add command saveholodeck <savename> to allow saving on holodeck maps
  • Add cvar g_snapVelocity to allow disabling velocity snapping. Removes the fps-dependent damping of acceleration. Makes it behave like the Raven Jedi Knight games. Cheat protected.

Version 0.3

02 Jun 17:20

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  • Add cvar g_fixFreezeBorg1 for disabling the fix for the borg1 freeze. Might be wanted to show off the crash at marathons or the like
  • Better fix for infinite loop in forge3

Version 0.2

03 Mar 15:51

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  • Add cvar g_teamKnockback that enables team knockback and therefore self damage boosting
  • Add cvar g_skipDialogs that avoids waiting for dialogs or any other sounds to finish before continuing
  • Add cvar cg_drawOverbounceInfo that enables overbounce prediction. A prediction is made about the probability of an overbounce when dropping onto the surface that the player looks at and drawn on the HUD. G stands for go and means the probability if just walking off the current height. J stands for jump and means the probability if jumping off the current height.
  • Add cvar cg_drawStrafeHelper that enables a tool that helps with strafing. An overlay is drawn on the HUD that displays optimal viewing angles for getting the maximum possible acceleration. Several options are available for configuring the display:
    • cg_strafeHelperCenter: Whether to center the current look angle in the HUD or not
    • cg_strafeHelperCenterMarker: Whether to draw a marker for the current look angle
    • cg_strafeHelperHeight: The vertical height of the display
    • cg_strafeHelperScale: The horizontal scaling of the display. A scaling of 1 means that the left border of the screen represents the angle -pi and the right border pi
    • cg_strafeHelperY: The horizontal position of the display, 0 being in the center of the screen

Version 0.1

23 Apr 20:33

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Fixes the common freeze on the first map ("borg1") of the game when dropping down on that one borg.