Delving into creating a rendering engine/workflow, very much a work in progress still.
At this point, leveraging the following third-party software:
- GLFW
- GLM
- GLAD
- Assimp
- Dear ImGui and ImGuiColorTextEdit for UI and in game shader editor
- stb_image.h
Shader editor powered by ImGuiColorTextEdit
Some of the other editor widgets
Too much to enumerate!
- Be able to select and move around objecs
- Create scene configurations that can be saved and restored
Fixed framerate- Skyboxes
- Anti-aliasing
- Texture filtering
- Architecture of the engine, Entity system(?)
- Physics is not in the horizon yet
- Linux(?)