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Game Const
Max Revitt edited this page Jun 5, 2012
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The GameConst class exists to set up all the constants used during simulation. It is a final class consisting of static variables and hence cannot be altered once instantiated. All variables are public static final.
To-Do:
- Justify the constants chosen
Useful Links:
Data Members:
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GROWTH_MARKET_STATE
- default value: 0.05
- Sets rate of growth of growing world market
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STABLE_MARKET_STATE
- default value: 0.02
- Sets rate of growth of stable world market
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RECESSION_MARKET_STATE
- default value: 0.03
- Sets rate of growth of recession world market
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GROWTH_MARKET_\CHANCE
- default value: 0.1
- Chance of a growing world market
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STABLE_MARKET_CHANCE
- default value: 0.8
- Chance of a stable world market
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RECESSION_MARKET_CHANCE
- default value: 0.1
- Chance of a recession world market
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ECONOMIC_OUTPUT_REDUCTION
- default value: 1
- we don't know what this is
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CARBON_INVESTMENT_PRICE
- default value: 1
- Price of investment in one extra ton of carbon per year
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GROWTH_SCALER
- default value: 0.001
- Normalises value of GDP rate increase
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PERCENTAGE_OF_GDP
- default value: 0.1
- % of GDP available to spend on development
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CARBON_REDUCTION_COEFF
- default value: 1
- Coefficient to calculate the cost of carbon reduction
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CARBON_ABSORPTION_COEFF
- default value: 1
- Coefficient to calculate the cost of carbon absorption
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FOREST_BLOCK_SIZE
- default value: 100
- Size of a block of arable land
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FOREST_CARBON_OFFSET
- default value: 10
- Amount of cabon (in tons) offset by a single unit of forest