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Releases: latebit/latebit-engine

v0.11.4

24 Nov 22:52
bd4754a

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v0.11.4 Pre-release
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What's Changed

  • fix: make dialog control rendering of backdrop rectangle by @shikaan in #103

Full Changelog: v0.11.3...v0.11.4

v0.11.3

24 Nov 20:42
73d9708

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v0.11.3 Pre-release
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Full Changelog: v0.11.2...v0.11.3

v0.11.2

24 Nov 12:56
0061d75

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v0.11.2 Pre-release
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What's Changed

  • fix: set frame time in microseconds instead of milliseconds by @shikaan in #100

Full Changelog: v0.11.1...v0.11.2

v0.11.1

20 Nov 22:48
7b5ebdb

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v0.11.1 Pre-release
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What's Changed

  • fix: correctly handle displaced box in overlap response by @shikaan in #96

Full Changelog: v0.11.0...v0.11.1

v0.11.0

10 Nov 15:36
273e61d

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v0.11.0 Pre-release
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What's Changed

  • feat!: physics engine and kinematic collision responses by @shikaan in #94

Full Changelog: v0.10.0...v0.11.0

v0.10.0

30 Oct 09:56
332bd2f

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v0.10.0 Pre-release
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What's Changed

Full Changelog: v0.9.1...v0.10.0

v0.9.1

23 Oct 04:35
5556d51

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v0.9.1 Pre-release
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What's Changed

  • fix: use framerate from config in wasm builds by @shikaan in #90

Full Changelog: v0.9.0...v0.9.1

v0.9.0

22 Oct 05:04
aa163c7

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v0.9.0 Pre-release
Pre-release

What's Changed

  • feat!: allow scaling sprites without touching keyframes by @shikaan in #86
  • feat!: Multiple scenes by @shikaan in #87
    • Decompose WorldManager in components (View, Scene, SceneGraph)
    • Enforce unique_ptrs for managing memory of objects
    • Correct spelling in default window name
    • Move utils under the lb namespace
    • Decouple active and visible objects (i.e., visible can be inactive and viceversa)
  • feat: build for silicon by @shikaan in #88

Full Changelog: v0.8.1...v0.9.0

v0.8.1

29 Sep 17:07
60f44da

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v0.8.1 Pre-release
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What's Changed

  • fix: don't double scale the string box by @shikaan in #84

Full Changelog: v0.8.0...v0.8.1

v0.8.0

27 Jun 20:15
226ee52

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v0.8.0 Pre-release
Pre-release

What's Changed

  • feat!: introduce a 10 buttons input layout
  • feat: add symbols to consistently reference inputs in the games
  • refactor: make all events immutable
  • refactor: allow instantiating objects, managers, and events with the type in the constructor
  • chore: run integration tests in WASM

Full Changelog: v0.7.0...v0.8.0