Releases: latebit/latebit-engine
Releases · latebit/latebit-engine
v0.11.4
v0.11.3
v0.11.2
v0.11.1
v0.11.0
v0.10.0
v0.9.1
v0.9.0
What's Changed
- feat!: allow scaling sprites without touching keyframes by @shikaan in #86
- feat!: Multiple scenes by @shikaan in #87
- Decompose WorldManager in components (View, Scene, SceneGraph)
- Enforce unique_ptrs for managing memory of objects
- Correct spelling in default window name
- Move utils under the lb namespace
- Decouple active and visible objects (i.e., visible can be inactive and viceversa)
- feat: build for silicon by @shikaan in #88
Full Changelog: v0.8.1...v0.9.0
v0.8.1
v0.8.0
What's Changed
- feat!: introduce a 10 buttons input layout
- feat: add symbols to consistently reference inputs in the games
- refactor: make all events immutable
- refactor: allow instantiating objects, managers, and events with the type in the constructor
- chore: run integration tests in WASM
Full Changelog: v0.7.0...v0.8.0