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mrdoob/three.js#4800 It looks like one strategy might be to add a "custom fragment shader chunk" option to MeshLambert, at least as an experiment. Currently stuck getting UVs and vUvs.
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mrdoob/three.js#4800
It looks like one strategy might be to add a "custom fragment shader
chunk" option to MeshLambert, at least as an experiment. Currently
stuck getting UVs and vUvs.