Feat/openmoss 0.2.0 backport - #2863
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… model Backport of lemonade-sdk#2838 onto main. Voice design stops being a standalone model: the voice generator is a component of the speech model, and the backend runs the cascade itself — speech model down, generator up for one reference sample, speech model back — so any card that can run the speech model can design a voice for it. Adds MOSS-TTS-Local and MOSS-SoundEffect, declares per-model speech/audio defaults, and returns 400 rather than 500 on wrong-typed audio request fields. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The GUI3 counterpart of this change needed a different shape here. The speech panel drops its own two-model cascade — describe mode now sends `voice_design_description` to the single selected model — and drops the plain mode with it, since `voice` still travels as a style note in clone mode. Adds the per-model sampling parameters seeded from `speech_defaults`, and MOSS-SoundEffect support in the audio panel: `audio_defaults`, a negative prompt, and a drawn seed, because SFX seeds are unsigned and 0 is a real seed rather than a random sentinel. GUI3's model-selection lock has no counterpart: this renderer keys the selection off downloaded models, not loaded ones, so a transient unload during design cannot retarget it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The selector was added with neither a body nor a closing brace, so a stray `flex: 0 0 auto; }` fourteen rules further down closed it and everything between the two parsed as nested. `.tts-mode-toggle`, the OpenMOSS control rules and `.model3d-source-toggle .toggle-button` itself therefore never matched anything. Dropping both fragments restores them; the selector had no declarations of its own to keep. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Backports #2838 to master