I build systems-heavy applications focused on:
- AI-assisted productivity
- Timeblocking & planning workflows
- Automation tooling
- Game systems & procedural mechanics
- Full-stack SaaS products
Currently building:
- Hinode β adaptive timeblocking & workflow planning
- AI-assisted scheduling and review systems
- Experimental local AI tooling workflows
- Browser-based dungeon/game systems inspired by classic RPGs
- Next.js 16
- React
- TypeScript
- TailwindCSS
- Zustand
- React Query
- Node.js
- PayloadCMS
- PostgreSQL
- Next.js 16
- API integrations
- Local LLM workflows
- Embeddings & vector search
- Workflow orchestration
- MCP tooling
- Whisper
- AI-assisted planning systems
- System design
- Workflow architecture
- Human-centric productivity systems
- Procedural generation
- AI agent tooling
- Simulation mechanics
- UX for complex applications
Right now Iβm focused on:
- Launching Hinode as a SaaS product
- Building adaptive scheduling systems
- Reducing friction in daily planning workflows
- Exploring AI-native interfaces and agents
Adaptive timeblocking and planning system focused on reducing planning overhead while maintaining high-quality execution and analytics.
A digital library and ebook reading platform designed for organizing, managing, and immersively reading personal ebook collections.
An AI-assisted campaign management and worldbuilding system for Dungeons & Dragons, designed to organize lore, characters, sessions, and evolving storylines into a cohesive searchable knowledge base.
- GitHub: https://github.com/liamgui
- Website: https://willguidinger.dev
I like building systems that reduce cognitive overhead while increasing capability.



