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@GiudGiud GiudGiud commented Dec 21, 2025

  • need to figure out the math for n_nodes
  • check the sidesets using mesh info output. Maybe in MOOSE

Bounding boxes of sidesets are correct. Still possible to be missing some sides but unlikely

@GiudGiud GiudGiud force-pushed the PR_hex_tiling branch 3 times, most recently from 1cbd20f to a889195 Compare December 21, 2025 01:46
node_list.push_back(node2);
}

new_elem = std::make_unique<Tri3>();
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this could also be a C0Polygon that is like a triangle. What is your preference?
Same for the quad on the sides.

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That's probably what I would prefer actually. Means less subdomains for exodus later on

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Let's leave the mixed code commented out? In the short run doing all-polygon makes sense, but triangles+quads are a bit more efficient, and I'm hoping to get to multi-block subdomain support in Exodus soon.

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ok done

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moosebuild commented Dec 21, 2025

Job Coverage, step Generate coverage on 4a805f6 wanted to post the following:

Coverage

61acf4 #4357 4a805f
Total Total +/- New
Rate 65.27% 65.31% +0.04% 99.17%
Hits 77399 77526 +127 120
Misses 41185 41179 -6 1

Diff coverage report

Full coverage report

This comment will be updated on new commits.

@GiudGiud GiudGiud changed the title Add generation of a tile of polygons+tris+quad for the polygon option Add generation of a paving of polygons+tris+quad for the polygon option Dec 21, 2025
having users separate blocks manually
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3 participants