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Add generation of a paving of polygons+tris+quad for the polygon option #4357
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src/mesh/mesh_generation.C
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| node_list.push_back(node2); | ||
| } | ||
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| new_elem = std::make_unique<Tri3>(); |
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this could also be a C0Polygon that is like a triangle. What is your preference?
Same for the quad on the sides.
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That's probably what I would prefer actually. Means less subdomains for exodus later on
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Let's leave the mixed code commented out? In the short run doing all-polygon makes sense, but triangles+quads are a bit more efficient, and I'm hoping to get to multi-block subdomain support in Exodus soon.
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ok done
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having users separate blocks manually
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Bounding boxes of sidesets are correct. Still possible to be missing some sides but unlikely