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3 changes: 2 additions & 1 deletion Source/Core/VideoBackends/OGL/OGLBoundingBox.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@

#include <cstring>

#include "VideoBackends/OGL/OGLConfig.h"
#include "VideoBackends/OGL/OGLGfx.h"
#include "VideoCommon/DriverDetails.h"

Expand Down Expand Up @@ -37,7 +38,7 @@ std::vector<BBoxType> OGLBoundingBox::Read(u32 index, u32 length)
// on nVidia drivers. This is more noticeable at higher internal resolutions.
// Using glGetBufferSubData instead does not seem to exhibit this slowdown.
if (!DriverDetails::HasBug(DriverDetails::BUG_SLOW_GETBUFFERSUBDATA) &&
!static_cast<OGLGfx*>(g_gfx.get())->IsGLES())
!static_cast<OGLGfx*>(g_gfx.get())->IsGLES() && g_ogl_config.bSupportsImageLoadStore)
{
// We also need to ensure the the CPU does not receive stale values which have been updated by
// the GPU. Apparently the buffer here is not coherent on NVIDIA drivers. Not sure if this is a
Expand Down
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