GPU: Add bounds validation for slot bindings and uniform data pushes. #14692
+93
−0
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Description
There's a bug caused by missing bounds checks in several
SDL_Bind*andSDL_Push*GPU functions that write into fixed-size debug tracking arrays. The fix is to add validation (e.g., first_slot + num_bindings > MAX_*) before those writes to prevent immediate or downstream crashes.Existing Issue(s)
Fixes #14679