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32 changes: 32 additions & 0 deletions lib/src/model/clock/clock_tool_controller.dart
100644 → 100755
Original file line number Diff line number Diff line change
Expand Up @@ -12,20 +12,30 @@ part 'clock_tool_controller.g.dart';
@riverpod
class ClockToolController extends _$ClockToolController {
late final ChessClock _clock;
final Map<Side, bool> _hasPlayedLowTimeSound = {Side.white: false, Side.black: false};
late Duration _emergencyThreshold;

@override
ClockState build() {
const time = Duration(minutes: 10);
const increment = Duration.zero;
_emergencyThreshold = _calculateEmergencyThreshold(time);
const options = ClockOptions(
whiteTime: time,
blackTime: time,
whiteIncrement: increment,
blackIncrement: increment,
);

_clock = ChessClock(whiteTime: time, blackTime: time, onFlag: _onFlagged);

// Add listeners for both clocks
_clock.whiteTime.addListener(onClockEmergency);
_clock.blackTime.addListener(onClockEmergency);

ref.onDispose(() {
_clock.whiteTime.removeListener(onClockEmergency);
_clock.blackTime.removeListener(onClockEmergency);
_clock.dispose();
});

Expand All @@ -37,6 +47,22 @@ class ClockToolController extends _$ClockToolController {
);
}

// Emergency threshold is set to 10% of the total time
Duration _calculateEmergencyThreshold(Duration initialTime) {
return Duration(milliseconds: (initialTime.inMilliseconds * 0.1).round());
}

void onClockEmergency() {
final activeSide = state.activeSide;
if (_hasPlayedLowTimeSound[activeSide]!) return;
final activeSideTime =
activeSide == Side.white ? _clock.whiteTime.value : _clock.blackTime.value;
if (activeSideTime <= _emergencyThreshold) {
ref.read(soundServiceProvider).play(Sound.lowTime);
_hasPlayedLowTimeSound[activeSide] = true;
}
}

void _onFlagged() {
_clock.stop();
state = state.copyWith(flagged: _clock.activeSide);
Expand Down Expand Up @@ -78,6 +104,9 @@ class ClockToolController extends _$ClockToolController {

void updateOptions(TimeIncrement timeIncrement) {
final options = ClockOptions.fromTimeIncrement(timeIncrement);
_emergencyThreshold = _calculateEmergencyThreshold(Duration(seconds: timeIncrement.time));
_hasPlayedLowTimeSound[Side.white] = false;
_hasPlayedLowTimeSound[Side.black] = false;
_clock.setTimes(whiteTime: options.whiteTime, blackTime: options.blackTime);
state = state.copyWith(
options: options,
Expand Down Expand Up @@ -108,6 +137,9 @@ class ClockToolController extends _$ClockToolController {

void reset() {
_clock.setTimes(whiteTime: state.options.whiteTime, blackTime: state.options.whiteTime);
// Reset low time sound flags for both players
_hasPlayedLowTimeSound[Side.white] = false;
_hasPlayedLowTimeSound[Side.black] = false;
state = state.copyWith(
whiteTime: _clock.whiteTime,
blackTime: _clock.blackTime,
Expand Down