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v0.8.2

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@frank-weindel frank-weindel released this 04 Apr 19:26
· 891 commits to main since this release
e75482e

What's Changed

Performance

  • CoreNode: Set isRenderable to false if worldAlpha is 0 by @frank-weindel in #228
    • Ancestors of a node with alpha set to 0 will no longer occupy the renderer pipeline
  • Added canBatchShaderProps to dynamic shader by @jfboeve in #219
    • Same DynamicShader effects on sibling nodes of the same width/height will be batched in the same WebGL draw call.

Full Changelog: v0.8.1...v0.8.2