v0.8.2
What's Changed
- Node Texture Autosize Mode by @pecoram and @frank-weindel in #226
- Remove async keyword from image worker code for ES5 compatibility by @chiefcll in #229
- Fix issues skipping inBounds state by @jfboeve in #227
- Fix inspector by adding div to text nodes as well by @chiefcll in #225
Performance
- CoreNode: Set isRenderable to false if worldAlpha is 0 by @frank-weindel in #228
- Ancestors of a node with
alpha
set to 0 will no longer occupy the renderer pipeline
- Ancestors of a node with
- Added canBatchShaderProps to dynamic shader by @jfboeve in #219
- Same DynamicShader effects on sibling nodes of the same width/height will be batched in the same WebGL draw call.
Full Changelog: v0.8.1...v0.8.2