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Don't round vertical metrics #297
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This seems reasonable to me. I see that the snapshots end up having quite significant changes as a result of this, which is a little bit concerning. Porting egui to Parley sounds exciting! Is there an upstream issue about this? |
This does affect line spacing, so every snapshot test with more than one line (and even some with one line if a single line's height is rounded differently) will be affected. One thing that is now occurring to me: wherever we round to pixels in screen-space, could that code assume the height is already rounded and do a truncating conversion? I'll try and look into that. I have a draft PR tracking my egui work at emilk/egui#5784. A tracking issue here may be helpful. |
@valadaptive would be willing to share that work in our office hours (#office hours on Zulip). It looks really exciting. They're at 8:00AM San Francisco time on Thursdays. |
Sure! (as my sleep schedule permits) |
The answer seems to be no; we actually take the ceiling of the width/height in the snapshot renderer in order to calculate the image dimensions and layout box dimensions. And there don't seem to be any other places where float-to-integer conversions or even any rounding happens. |
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My concern with this change is that you really want baselines to have an integral y coordinate to avoid blurry rendering. This is essential if you’re applying hinting because the adjustments are meaningless otherwise. And I chose to round the height rather than the computed baseline to guarantee consistent spacing between baselines (particularly in the common single font/size case). Otherwise, the accumulated fractional bits can lead to a 1 pixel jitter between lines and there’s nothing the user can do to correct for this. I think my preference here would be to round (or ceil) only the final line height calculation and leave the others unrounded. If we want to offer fully fractional layouts, then maybe we can make this configurable. |
The fact that browsers accept inconsistent line height seems like a compelling enough argument to move forward. Let’s go ahead and merge this. We’ll need to make sure all of our users (at least Blitz and Masonry) round baselines when rendering. |
## Background Vertical metrics are no longer rounded since #297 and so the rounding needs to happen in the renderer. The upside is that there's potential for more control, the downside is that it's another footgun. I initially created documentation and updated examples in #343 but after going through that I came to the conclusion that asking users to do that will be a major inconvenience, and likely will lead to incorrect results. ## Solution This PR here takes a different approach. We bring back quantization but make it optional. That way advanced users who know what they're doing can still get access to the raw fractions. However, for most users we can recommend just using our quantization which will automatically take care of the blurry text issue. The examples will also use the much simpler quantization option. ## Implementation details Now as pointed out in #297 our old quantization strategy was flawed where rounding errors accumulated and weren't dealt with. I didn't want to just bring that back so instead I played around with Chrome a bunch to see how it does line height handling. This PR now contains a solution that mimics Chrome. We now only round `baseline`, `min_coord`, and `max_coord` in the exported metrics. There's more rounding internally, but only temporarily to calculate the aforementioned. So e.g. exported `ascent` will still be the raw fractional. For the line's `y` position, when the accumulated overflow reaches over half a pixel we will either overflow to the previous line or start with a gap, depending on the direction of the accumulation. ## Examples As seen in the example below (*16.0px font size, 1.3em line height (20.8px)*), we now match Chrome's behavior of overflowing the **1st, 4th, 9th, and 14th** line over the previous line. Best spotted by looking at the edges of the red/green selection boxes. Also note that despite the perceived line height fluctuating between lines due positional changes, the rendered line height does not change. Easy to see via the selection boxes, which are always the same height. (*They're colored spans in Chrome, but colored spans are the same height as selection boxes until line height is greater than ascent + descent, which is not the case in this example - making it a valid comparison.*)  Here's another example (*16.0px font size, 1.33125em line height (21.3px)*) showing a scenario where gaps are formed due to the line height rounding going in the other direction. Also the line height is greater than ascent + descent, so the gaps are actually visible with selection boxes. | Chrome | Swash | | --- | --- | |  |  | Here's a bunch more examples: | Notes | Chrome | Swash | | --- | --- | --- | | Mixing of fonts and sizes, 1.99em line height |  |  | | 16px 0.83em (13.28px) |  |  | | 19px 0.83em (13.28px) |  |  | ## Mismatches However, it's not always a perfect match. Fractional font sizes are rendered at a different size, which probably causes the layout changes seen in the 18.5px example. Also, when going to very small line heights, starting from around 0.65em Chrome has some additional logic to keep perceived line height higher. I'm not exactly sure what it is, but it accumulates by the time you get to tiny line heights like 0.25em. It's not related to the rounding of the line height, because in the 0.25em case the line height is exactly 4px. Anyway, not super important right now, but might be worth figuring out later. | Notes | Chrome | Swash | | --- | --- | --- | | 18.5px 0.83em (13.28px) |  |  | | 16px 0.65em (10.4px) |  |  | | 16px 0.25em (4px) |  |  | --- Alternative to and closes #343.
This is admittedly a bit of a blind fix. I'll have to do this anyway as part of implementing vertical alignment, which requires more precise measurement of vertical metrics, but this change alone fixes some issues I had when porting egui to use Parley. I'd still like to make the case that this is a desirable change on its own merits.
The rounding code seems to date back 3 years, and doesn't seem to have been examined since. It causes vertical alignment errors when manually setting the line height, which egui does to align different spans (especially with different fonts):

These problems are greatly reduced if the line height isn't rounded:

The line height is also double rounded. First, the ascent, descent, and line height are rounded. Then, leading is calculated from the rounded metrics, added to the ascent and descent, and rounded again to get the min/max coords of the line. These coordinates are what are used to increment
y
, and are thus the actual line height used when rendering. This means the rounding error also accumulates.This calculated line height can be up to 1.5 pixels off per line. For instance, let's say there's an ascent of 12.3, a descent of 1.9, and a line height of 16.5. With the existing rounding, the calculated line height comes out to 18, which is 1.5 pixels higher than the true value.
If the API consumer wants to implement DPI scaling by scaling the rendered output and not the input font size (to avoid e.g. differences in line wrapping due to floating point error), they'll also have to end up rounding the vertical positions of the lines themselves in screen space. This adds yet another layer of rounding.
I think the correct place for rounding is in whichever renderer the API consumer uses--they can round the glyph positions once at whatever scale they want to, and avoid accumulating any rounding error.