Recompute new state if board is modified#33
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deuszx
reviewed
Sep 17, 2025
deuszx
reviewed
Sep 17, 2025
deuszx
reviewed
Sep 17, 2025
- fixed comment typo - No unnecessary differentiation between initial state and updates - removed truncateFutureHistory - removed redo functionality
deuszx
reviewed
Sep 17, 2025
| // If we have a valid history position, replace it | ||
| if (this.currentHistoryIndex >= 0 && this.currentHistoryIndex < this.history.length) { | ||
| this.history[this.currentHistoryIndex] = state; | ||
| } else if (this.currentHistoryIndex === -1) { |
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This damn zero-indexing :) we could also treat index === 0 as the initial, empty state. Then the if above changes to this.currentHistoryIndex > 0.
Not sure if we need to do this change right now, maybe too risky, but it'd simplify the logic.
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yes, if its ok I can change it in a refactoring after the launch to not modify the logic this close :)
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Motivation
Fixed game state management to prevent drawings from disappearing when navigating through generations.
Proposal
truncateFutureHistory)replaceCurrentState)Test Plan
tested it locally