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fix: [sdlplayer] enhance pointer validation #657
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Reviewer's guide (collapsed on small PRs)Reviewer's GuideAdds defensive pointer validation in SdlPlayer::libvlc_audio_setup_cb to avoid dereferencing null data and player pointers, with critical logging and early returns on failure. Sequence diagram for updated libvlc_audio_setup_cb pointer validationsequenceDiagram
participant LibVLC
participant SdlPlayer_libvlc_audio_setup_cb as libvlc_audio_setup_cb
participant QLogging as qCritical
participant SdlPlayer
LibVLC->>SdlPlayer_libvlc_audio_setup_cb: call with data, format, rate, channels
SdlPlayer_libvlc_audio_setup_cb->>SdlPlayer_libvlc_audio_setup_cb: resolve SDL_Delay, SDL_OpenAudio, av_log2
alt data is null
SdlPlayer_libvlc_audio_setup_cb->>QLogging: log Null data pointer in audio setup
SdlPlayer_libvlc_audio_setup_cb-->>LibVLC: return -1
else data is not null
SdlPlayer_libvlc_audio_setup_cb->>SdlPlayer_libvlc_audio_setup_cb: PauseAudio(1)
SdlPlayer_libvlc_audio_setup_cb->>SdlPlayer: dereference data to SdlPlayer pointer
alt sdlMediaPlayer is null
SdlPlayer_libvlc_audio_setup_cb->>QLogging: log Invalid player instance in audio setup
SdlPlayer_libvlc_audio_setup_cb-->>LibVLC: return -1
else sdlMediaPlayer is valid
SdlPlayer_libvlc_audio_setup_cb->>SdlPlayer: cleanMemCache()
SdlPlayer_libvlc_audio_setup_cb->>SdlPlayer: set _rate via libvlc_audio_format(format)
SdlPlayer_libvlc_audio_setup_cb-->>LibVLC: continue with normal setup
end
end
Class diagram for SdlPlayer with updated libvlc_audio_setup_cbclassDiagram
class SdlPlayer {
+int libvlc_audio_setup_cb(void** data, char* format, unsigned* rate, unsigned* channels)
-int _rate
+void cleanMemCache()
}
class VlcDynamicInstance {
+static VlcDynamicInstance* VlcFunctionInstance()
+void* resolveSdlSymbol(char* name)
+void* resolveSymbol(char* name, bool isOptional)
}
class SDL_Audio_API {
+void SDL_Delay(unsigned ms)
+int SDL_OpenAudio(void* desired, void* obtained)
}
class AVUtil_API {
+int av_log2(unsigned v)
}
class QtLogging {
+void qCritical()
}
SdlPlayer ..> VlcDynamicInstance : uses
SdlPlayer ..> SDL_Audio_API : resolves_and_uses
SdlPlayer ..> AVUtil_API : resolves_and_uses
SdlPlayer ..> QtLogging : logs_critical_errors
File-Level Changes
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Hey - I've left some high level feedback:
- Consider removing or translating the Chinese inline comment to keep code comments linguistically consistent with the surrounding codebase.
- Emitting qCritical from within the audio setup callback may be too heavy for a real-time/low-latency path; consider using a lighter-weight logging mechanism or deferring logging out of the callback if possible.
Prompt for AI Agents
Please address the comments from this code review:
## Overall Comments
- Consider removing or translating the Chinese inline comment to keep code comments linguistically consistent with the surrounding codebase.
- Emitting qCritical from within the audio setup callback may be too heavy for a real-time/low-latency path; consider using a lighter-weight logging mechanism or deferring logging out of the callback if possible.Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
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/merge |
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This pr cannot be merged! (status: unstable) |
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[APPROVALNOTIFIER] This PR is NOT APPROVED This pull-request has been approved by: LiHua000, max-lvs The full list of commands accepted by this bot can be found here. DetailsNeeds approval from an approver in each of these files:Approvers can indicate their approval by writing |
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/forcemerge |
deepin pr auto review这段代码的修改主要是增加了对空指针的防御性检查,这是一个很好的改进。以下是对这段代码的详细审查和改进意见: 1. 语法逻辑审查当前代码逻辑: if (!data) {
qCritical() << "Null data pointer in audio setup";
return -1;
}
PauseAudio(1);
SdlPlayer *sdlMediaPlayer = *(SdlPlayer **)data;
if (!sdlMediaPlayer) {
qCritical() << "Invalid player instance in audio setup";
return -1;
}问题分析:
改进建议:
2. 代码质量审查优点:
改进建议:
enum class AudioSetupError {
Success = 0,
NullDataPointer = -1,
InvalidPlayerInstance = -2,
// 其他错误...
};
qCritical() << "Null data pointer in audio setup. Function:" << __FUNCTION__;3. 代码性能审查当前实现:
改进建议:
4. 代码安全审查安全问题:
改进建议:
// 确保data指向的是有效的SdlPlayer指针
if (!data || !(*data)) {
qCritical() << "Invalid data pointer in audio setup";
return -1;
}
SdlPlayer *sdlMediaPlayer = static_cast<SdlPlayer *>(*data);综合改进后的代码建议:int SdlPlayer::libvlc_audio_setup_cb(void **data, char *format, unsigned *rate,
unsigned *channels) {
// 获取函数指针
SDL_PauseAudio_function PauseAudio = (SDL_PauseAudio_function)VlcDynamicInstance::VlcFunctionInstance()->resolveSdlSymbol("SDL_PauseAudio");
SDL_Delay_function Delay = (SDL_Delay_function)VlcDynamicInstance::VlcFunctionInstance()->resolveSdlSymbol("SDL_Delay");
SDL_OpenAudio_function OpenAudio = (SDL_OpenAudio_function)VlcDynamicInstance::VlcFunctionInstance()->resolveSdlSymbol("SDL_OpenAudio");
av_log2_function Log2 = (av_log2_function)VlcDynamicInstance::VlcFunctionInstance()->resolveSymbol("av_log2", true);
// 防御性编程:检查指针有效性
if (!data || !(*data)) {
qCritical() << "Invalid data pointer in audio setup. Function:" << __FUNCTION__;
return -1;
}
PauseAudio(1);
// 使用static_cast进行类型安全的转换
SdlPlayer *sdlMediaPlayer = static_cast<SdlPlayer *>(*data);
if (!sdlMediaPlayer) {
qCritical() << "Invalid player instance in audio setup. Function:" << __FUNCTION__;
return -1;
}
sdlMediaPlayer->cleanMemCache();
sdlMediaPlayer->_rate = libvlc_audio_format(format);
// ... 其余代码 ...
return 0;
}总结原始修改已经很好地解决了空指针解引用的安全问题。主要改进点包括:
这些改进不会影响性能,同时提高了代码的安全性和可维护性。 |
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This pr force merged! (status: unstable) |
c65a2d0
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linuxdeepin:release/eagle
Log: as title
Summary by Sourcery
Bug Fixes: