A clean, modular, and lightweight peer-to-peer networking library for Rust.
pea2pea abstracts away the complex, low-level boilerplate of P2P networking - TCP stream handling, connection pooling, framing, backpressure, etc. - allowing you to focus strictly on your network's logic and protocol implementation.
- โก Why pea2pea?
- ๐ Quick Start
- ๐งฉ Architecture
- ๐ Security
- ๐ Benchmarking
- ๐ Examples
- ๐ฆ Installation
- ๐ง Project Status
- ๐ค Contributing
- Battle-Tested in Production: This library has been vendored and deployed in high-throughput, real-world decentralized networks, successfully managing complex topologies and heavy traffic.
- Simplicity First: No complex configuration objects or rigid frameworks. You can audit the library yourself in a single afternoon.
- Minimal Dependency Tree:
pea2pearelies strictly ontokioand standard crates, resulting in lightning-fast compile times and tiny binaries. - Uncompromising Performance: Designed as a zero-weight abstraction layer, the library imposes negligible overhead, allowing your application to saturate the underlying network hardware or loopback interface limits.
- Tiny Footprint: The core node structure occupies just ~16kB of RAM; per-connection memory usage starts at ~14kB and scales directly with your configured buffer sizes.
- Meticulously Tested: A comprehensive collection of tests and examples ensures correctness; there is no
unsafecode involved. - Complete Control: You dictate the application logic, and control every byte sent and received. Use slightly altered nodes to fuzz-test and stress-test your production nodes.
Spin up a TCP node capable of receiving messages in 36 lines of code:
use std::{io, net::SocketAddr};
use pea2pea::{Config, ConnectionSide, Node, Pea2Pea, protocols::Reading};
// Define your node
#[derive(Clone)]
struct MyNode {
p2p: Node,
// add your state here
}
// Implement the Pea2Pea trait
impl Pea2Pea for MyNode {
fn node(&self) -> &Node {
&self.p2p
}
}
// Specify how to read network messages
impl Reading for MyNode {
type Message = bytes::BytesMut;
type Codec = tokio_util::codec::LengthDelimitedCodec;
fn codec(&self, _addr: SocketAddr, _side: ConnectionSide) -> Self::Codec {
Default::default()
}
async fn process_message(&self, source: SocketAddr, _message: Self::Message) {
tracing::info!(parent: self.node().span(), "received a message from {source}");
}
}
#[tokio::main]
async fn main() -> io::Result<()> {
// Log events
tracing_subscriber::fmt::init();
// Create the node's configuration
let config = Config {
listener_addr: Some("127.0.0.1:0".parse().unwrap()),
..Default::default()
};
// Instantiate the node
let node = MyNode {
p2p: Node::new(config),
};
// Start reading incoming messages according to the Reading protocol
node.enable_reading().await;
// Start accepting connections
node.p2p.toggle_listener().await?;
// Keep the node running
std::future::pending::<()>().await;
Ok(())
}pea2pea operates on a modular "hooks" system. You control the connection lifecycle by implementing specific traits, while the library handles the low-level async plumbing.
(For a visual representation, see the Connection Lifecycle Graph)
Simply implement the traits you need:
- Handshake: Secure your connections (tls, noise, etc.), configure the stream, or exchange metadata.
- Reading & Writing: Define framing (codecs), message processing, and backpressure handling.
- OnConnect / OnDisconnect: Trigger logic when a connection is fully established or severed (cleanup, recovery).
For full details, refer to the protocols documentation.
pea2pea is built to survive the hostile internet. Its architecture naturally mitigates common denial-of-service vectors without requiring complex configuration:
- Slowloris / Connection Exhaustion: The configurable timeouts ensure that "creeper" connections that fail to handshake or send data are aggressively pruned, freeing up slots for legitimate peers.
- SYN Floods / Rapid Churn: The library's internal state machine handles high-frequency connect/disconnect events (churn) without leaking file descriptors or memory.
- Malicious Payloads / Fuzzing: The strict separation of the
Readingprotocol means that malformed packets or garbage data are rejected at the codec level, instantly dropping the offender before application logic is touched. - Resource Limits: Hard caps on connection counts prevent bad actors from monopolizing your node's resources.
Challenge: We invite you to try and break a
pea2pea-powered node. Point your favorite stress-testing tool (likehping3or a custom fuzzer) at it; the node will hold its ground.
pea2pea is designed to be as fast as the machine it runs on. To verify the throughput on your specific hardware, run the included benchmark suite:
cargo test --release --test benches -- --nocapture --ignoredBe sure to also check out the stress tests included in the examples.
Check out the examples directory, which is organized by complexity and use case:
- ๐ฎ Fun & Visual (Tutorials): Gamified scenarios like the Telephone Game or Hot Potato that demonstrate core concepts like topology, message passing, and basic state synchronization.
- ๐ ๏ธ Practical & Patterns: Standard infrastructure patterns, including TLS, Noise Handshakes, Rate Limiting, and RPC.
- ๐ง Advanced & Stress Tests: High-load scenarios like Connection Churn or Dense Mesh that demonstrate the library's performance and libp2p interop.
Add this to your Cargo.toml:
[dependencies]
pea2pea = "x.x.x" # replace with the latest version
tokio = { version = "1", features = ["rt"] } # pick any other features you needCurrent State: Stable & Feature-Complete.
Despite the 0.x versioning, pea2pea is considered production-ready. The core architecture is finished and proven.
- API Stability: The public API is stable. We do not anticipate breaking changes unless there's a very good reason to do so.
- Scope: The library is effectively in "maintenance mode" regarding features. Future development is strictly limited to hardening internals to ensure maximum reliability. We are not adding new features to the core.
Please see CONTRIBUTING.md for details on our strict scope policy.